Event Handlers

OBJECTS

  typedef void (*ControlFunc)(Control *c);
  typedef void (*MouseFunc)  (Control *c, int buttons, Point xy);
  typedef void (*KeyFunc)    (Control *c, unsigned long key);
  typedef void (*DrawFunc)   (Control *c, Graphics *g);

FUNCTIONS

  void  on_control_resize    (Control *c, ControlFunc resize)
  void  on_control_redraw    (Control *c, DrawFunc redraw);
  void  on_control_mouse_down(Control *c, MouseFunc mouse_down);
  void  on_control_mouse_up  (Control *c, MouseFunc mouse_up);
  void  on_control_mouse_drag(Control *c, MouseFunc mouse_drag);
  void  on_control_mouse_move(Control *c, MouseFunc mouse_move);
  void  on_control_key_down  (Control *c, KeyFunc key_down);
  void  on_control_key_action(Control *c, KeyFunc key_action);
  void  on_control_action    (Control *c, ControlFunc action);
  void  on_control_update    (Control *c, ControlFunc update);
  void  on_control_refocus   (Control *c, ControlFunc refocus);
  void  on_control_deletion  (Control *c, ControlFunc del);

  void  pass_event(Control *c);

NOTES

Above is a list of the event handling call-back functions which can be set for programmer-defined controls. Some of these functions will do nothing for pre-defined controls such as buttons, check boxes etc. See the individual sections for more details.

The pass_event function can be called within a call-back function to pass the event up the object hierarchy. This might be used if a control handles some events, but not others. For instance, a text field handles ordinary key strokes, but might not want to accept 'Enter' or 'Tab' key events; instead it might want to pass these events to the window's call-back functions.