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| Card Name: | Sacred Badlands |
| Card Cost: | |
| Card Type: | Land - Swamp Mountain |
Expansion & Rarity: | SI
Uncommon |
| Power/Tough: | |
| Rules Text: | : Add or to your mana pool. When Sacred Badlands comes into play, prevent all damage from instants and sorceries you control until your next turn.
You cannot play Sacred Badlands if an instant or sorcery you control has dealt damage this turn. |
| Flavor Text: | |
| Artist: | |
| Card #: | |
| Rulings: | Changed all the multi-lands to until your next turn rather than end of turn. Also, changed this one to only be damage from instants or sorceries, to prevent it from being a pretty much directly worse penalty than the ![[G]](/games/magic/Symbols/icons/green_mana.gif) land. |
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