Invented Pre-Release Cards: Day 9
 
Navigate:
Enchantia
Games
Magic
Inventica
See:
About This Site
Pre-Release
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Day 9
Day 10
Card Sets
Tournaments
Resources
  Ben's fourth preview card is almost a black Feldon's Cane.

Unlike Feldon's Cane, Return to Me puts cards onto the top of the library, in a known order (but that order can't be controlled; it's simply the order of the top X cards in your library, reversed). You do have control of the number of cards you replace on your library, but if there's dross in amongst the good stuff, you'd better be certain you can afford the wasted turns spent drawing that junk.

It's probably considered bad form to write on a piece of paper what the order is (just as its considered illegal to write down the names of all the cards you see if you browse your opponent's library for some reason). But that's part of what makes the game fun... thinking you know what you're about to draw, only to realise you sacrificed a swamp back in turn five and it got put onto your library after your kick-ass vampire did.

Forgetfulness aside, this is a powerful spell, perfect for the dark magician in all of us.


Andrew Coker returns to the fray with this impressive piece of equipment.

Note the wording. Target blocking creature is destroyed. It doesn't have to be the creature blocking the equipped creature! You can destroy any blocker when the effect is triggered.

There are many things I like about this card. Consider the artwork. That truly is an aberrant garland she has there! Consider the flavor text. Power... corruption... from a garland? Consider the implications. A garland which corrupts the wearer, and allows them to destroy any blocker during combat. It boggles the mind what's actually happening on modern battlefields. But that's why I like this card. It's blatant, powerful, and slightly weird. Nice.

Comparing this equipment with its close cousin, Dead-Iron Sledge, we see it costs twice as much to play, and twice as much to equip, but doesn't have the disadvantages of destroying the equipped creature, or in having to destroy only the creatures blocking it. In fact, if you read Aberrant Garland carefully, you'll see the destroy effect occurs as soon as blockers are declared. Yes, that's right, it's before combat damage goes on the stack! To have a chance of killing an attacker wearing this garland, you must block this little nasty with not one, but two creatures, each of which must be able to independently kill the equipped creature.

Unlike Dead-Iron Sledge, Aberrant Garland only works when the equipped creature is blocked, so this equipment suits aggressive creature decks.


Steven has put some interesting new multi-lands into the draft!

I wanted to include some multi-land type cards, and I particularly wanted them to have basic land types because I have a number of cards which depend on basic land types.

The concept of adjacent and opposing colours was something I quite liked, but which has now been pretty much removed except in terms of flavour. To try and bring it back a bit, I've made a cycle of 5 multi-lands which only use adjacent colours.

To differentiate them from multi-lands, and because it seems to be the thing to do these days to make lands which are almost but not quite as good as multilands, I've added a restriction to each when they first come into play. The penalty is different for each colour pair, and is designed to be annoying specifically to that particular pair of colours.


Mr Irrgang takes the word 'borrow' literally in his third offering:

I've made a whole cycle of enchantment cards which help you, but then as soon as you're finished they turn around and help the opponent just as much or even more.

This is my favourite, as it also does something which no other card I've ever seen can do, and that's steal your opponent's cards straight out of their own library.

You can even steal their land so that later on you can cast their spells.

Generally, it will still be a big advantage to the caster because they get the first card. If it never leaves their hand, they can get around the penalty altogether. Of course you can't rely on what's going to be in your opponent's deck.

Just don't forget to give the card back when you're finished.


Legal disclaimer: "Magic: The Gathering", the mana symbols, the tap symbol, various characters and their likenesses, the card format and appearance, the card name font, and various other aspects of the cards shown here are copyright and/or patented by Wizards of the Coast, which is currently owned by Hasbro. This site is a fan site, intended to showcase some fan-made cards, and it does not intend to infringe any copyrights or patents held by Wizards of the Coast, or by any other person. Choice of artwork is made by individual contributors, and it has been assumed that those contributors have investigated the copyright implications of using artwork. If anyone objects to the presence of any cards here, the offending cards will be removed.