| Name | Cost | Type | Rules Text | Flavor Text | P | T | Rarity | Color | Rulings | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Adventurer | Male Creature | Dungeonwalk (This creature is unblockable as long as defending player controls a Dungeon.) If you control a white creature, Adventurer has first strike. (It deals combat damage before creatures without first strike.) | 2 | 1 | C | R | ||||
| Adventuress | Female Creature | Citywalk (This creature is unblockable as long as defending player controls a City.) | 1 | 1 | C | W | ||||
| Alabaster Bridge | Building | Complete: (4 or more size counters) Non-flying creatures with power greater than their toughness can't attack you. | 4 | U | W | |||||
| Appointed Apothecary | Female Creature | When Appointed Apothecary enters the battlefield, you may pay | 2 | 2 | C | P | ||||
| Ardent Angel | Female Creature | Flying
Whenever Ardent Angel becomes blocked, Ardent Angel deals 2 damage to each player who does not pay | 4 | 4 | U | R | ||||
| Armory of Iaz | Building | Whenever a creature becomes enclosed in Armory of Iaz, search your library for an Equipment card and put it into your hand, then shuffle your library. | 2 | U | P | |||||
| Atavistic Autochthon | Creature | Trample, haste
At end of turn, sacrifice Atavistic Autochthon. * is the number of red creatures you control. | * | 1 | R | R | ||||
| Balthazar | Creature | At the beginning of your combat phase, if you have four or more cards in hand, Balthazar attacks you. (You may declare blockers during your combat phase.) | 4 | 5 | C | R | ||||
| Banishment and Reward | Instant | Return target creature to its owner's hand. Add | "The king has placed a price on the head of every wolf's head. It matters not how you dispose of the outlaws, I will pay as long as they're gone."
— Sheriff Nikam | C | U | If the target becomes invalid, the spell fizzles and you don't receive a crown. | ||||
| Beholder | Creature | Flying
Creatures blocking or blocked by Beholder lose, until end of turn, first strike, double-strike, haste and initiative, become tapped, and don't untap during their controller's next untap step. At the beginning of your combat phase, if you have four or more cards in hand, Beholder attacks you. (You may declare blockers during your combat phase.) | 4 | 4 | R | B | Day 16 preview card. Name inspired by Dungeons and Dragons. | |||
| Bifrost | Building | Incomplete: (5 or fewer size counters) Complete: (6 or more size counters) For each basic land you control, creatures you control have the corresponding landwalk ability. | 6 | R | P | |||||
| Blessed Rider | Female Creature | Flying
| 1 | 1 | U | W | ||||
| Blood Moss | Artifact | C | P | Day 11 preview card. | ||||||
| Boneyard | Building | Thesaurus 5 (As you play this card, you may turn over the top 5 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.) When Boneyard enters the battlefield, return target face up creature card from your graveyard to your hand. | 1 | C | B | The target must be chosen before the Thesaurus effect occurs, and therefore the target can't be one of the cards placed into the graveyard by Thesaurus. | ||||
| Book of Dragons | Sorcery | Search your library and turn any number of Dragons and Drakes in your library face up, then shuffle your library. (Each opponent in turn may place and order any face up cards within your library any way he or she wishes immediately after the shuffle.) | U | R | Day 4 preview card. | |||||
| Braineater | Creature | When Braineater enters the battlefield, discard a card or sacrifice Braineater. | 2 | 3 | U | B | ||||
| Brood-dragon of Earthsea | Female Creature | Flying
| 2 | 4 | C | U | The activated ability won't let you draw a face up card from the top of your library. | |||
| Bugbear | Creature | Infravision Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) | 2 | 2 | U | B | ||||
| Burning Oil | Instant | Until end of turn, each building you control has " | R | R | ||||||
| Call of Nature | Enchantment | Enchant creature Enchanted creature has no abilities. If you control a purple permanent, enchanted creature gets -2/-0. | "Why is there never a public convenience nearby when one needs it? Vizier, have some trees planted at every intersection. And give me your hat."
— Royal decree after the Sixth Annual Tea-Drinking Festival | C | G | |||||
| Cannonfire | Sorcery | Cannonfire deals X damage divided evenly, rounded down, among any number of target creatures, buildings and/or players. As an additional cost to play Cannonfire, pay | R | R | Day 18 preview card. Based on Fireball. | |||||
| Castle Britannia | Building | Complete: Each complete building you control is worth +3 Victory Points. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 5 | R | P | Day 12 preview card. Name inspired by the game Ultima. | ||||
| Catastrophic Eruption | Male Instant | Destroy all buildings and all creatures enclosed in them. | U | R | ||||||
| Cave Troll | Male Creature | Infravision
| 2 | 2 | C | R | ||||
| Centaur Cavalry | Male Creature | Creatures blocked by Centaur Cavalry must assign all their combat damage to it. (Trample and initiative will have no effect.) | 4 | 4 | U | G | ||||
| Charged Couple | Enchantment | Whenever you attack, count the number of attacking males and attacking females, then Charged Couple deals damage to target creature or player equal to the lesser of those two numbers. | U | R | Day 13 preview card. | |||||
| Charitable Tithe | Sorcery | The player with the most crowns in his or her treasury gives crowns to the player with the least until that second player's treasury equals or exceeds what remains in the first player's treasury. | C | W | ||||||
| Childsnatcher | Male Creature | 3 | 1 | U | B | |||||
| Circle of Faeries | Creature | Flash (You may play this spell any time you could play an instant.) When Circle of Faeries enters the battlefield, counter target activated ability. (Mana and crown abilities can't be targeted.) Whenever you play a spell, you may return Circle of Faeries to its owner's hand. (Purple cards aren't spells.) | 1 | 1 | U | U | A variant on Voidmage Husher from Time Spiral. I've generally avoided reprinting WotC cards. This effect is very useful for blue however, since purple cards can't be countered. It's a slightly cheaper version of Voidmage Husher, cheaper because it can't be unsummoned by purple either. | |||
| City | Basic Land | L | L | |||||||
| City Guards | Creature | As long as City Guards is untapped, all combat damage that would be dealt by unblocked creatures to you or permanents you control is dealt to City Guards instead. | 1 | 5 | R | W | ||||
| Clocktower Gryphon | Creature | Flying If you control a black creature, Clocktower Gryphon has lifelink. (Whenever it deals damage, you gain that much life.) | 3 | 3 | U | W | ||||
| Contraflux of Iaz | Instant | Until end of turn, counter each spell unless its controller pays additional colorless mana and/or crowns totalling X for that spell. | R | U | ||||||
| Copperclaw Orcs | Creature | Infravision Copperclaw Orcs can't block creatures with power 2 or greater. | 2 | 1 | C | R | ||||
| Copy Blueprints | Enchantment | As Copy Blueprints enters the battlefield, you may choose a building in play. If you do, Copy Blueprints enters the battlefield as a copy of that building. It's still an enchantment. (Counters are not copied.) | R | U | ||||||
| Creeping Coins | Creature | Last strike (Creatures blocking or blocked by creatures with last strike gain first strike until the end of combat.) At the beginning of your upkeep, flip a coin, and if you win the flip, put a 1/1 purple Coin creature token with last strike into play. | 1 | 1 | C | P | Name inspired by the early computer game "Wizardry". | |||
| Crystal Ball | Artifact | Your upkeep step happens at the end of your second main phase. | "Cross my palm with silver, and you shall perceive your fate..." | R | P | |||||
| Dark Queen | Female Creature | If Dark Queen would be destroyed, regenerate it. | 1 | 1 | R | B | ||||
| Darken the Alleys | Instant | All creatures get -1/-1 until end of turn for each building you control. | U | B | ||||||
| Darkest Night | Legendary Enchantment | Black creatures get +1/+1. Creatures with infravision get +1/+0. If a Plains enters the battlefield, flip Darkest Night. | R | B | Yes, you may cast either the flipped or unflipped version of this card. | |||||
| Brightest Day | Legendary Enchantment | White creatures get +1/+1. Creatures with infravision get -1/-0. If a Swamp enters the battlefield, flip Brightest Day. | R | W | Yes, you may cast either the flipped or unflipped version of this card. | |||||
| Dewdrop Weaver | Creature | Reach (This creature can block creatures with flying.) If you control a blue creature, Dewdrop Weaver has shroud. (It can't be the target of spells or abilities.) | 2 | 4 | C | G | ||||
| Dispel Magic | Instant | Choose one — Destroy target enchantment; or return target non-enchanted creature to its owner's control. | C | W | ||||||
| Draconis | Male Creature | Flying
| 5 | 5 | R | BR | ||||
| Draconissa | Female Creature | Flying
| 2 | 4 | R | B | ||||
| Dragon of Firetop Mountain | Male Creature | Flying
| 3 | 3 | U | R | ||||
| Drow Seductress | Female Creature | 1 | 2 | U | B | |||||
| Drow Spy | Male Creature | Drow Spy can't be blocked by female creatures. | The drow, although dark of mind and soul, had the most pleasing of appearances. | 1 | 2 | C | B | |||
| Druid of the Fields | Female Creature | 4 | 3 | U | W | If the same creature is chosen twice, it gets +2/+2 until end of turn. | ||||
| Druidic Sanctum | Male Enchantment | R | G | |||||||
| Dryad Spawn | Sorcery | Put a 1/1 green Saproling creature token into play for each forest in play. | C | G | ||||||
| Dungeon Master | Male Creature | Dungeonwalk (This creature is unblockable as long as defending player controls a Dungeon.) | 3 | 1 | R | P | ||||
| Dwarven Smith | Male Creature | Haste
| It is a testament to his armorer's gentility that the King himself arrived at his doorstep not one hour after his death to invite him to a dinner party the following night. I'm sure that, were it not for the obvious double-booking, the smith would have been delighted to attend. | 2 | 1 | U | R | |||
| Dwarven Tunnel Guide | Male Creature | Mountainwalk
| 1 | 1 | C | R | ||||
| Dwarves of Moria | Male Creature | Infravision Dungeonwalk (This creature is unblockable as long as defending player controls a Dungeon.) | 2 | 2 | C | B | ||||
| Elfhome | Building | When Elfhome enters the battlefield, put a size counter on it and enclose target creature in it. Whenever a creature enclosed in Elfhome becomes tapped, add | 2 | C | G | |||||
| Elysian Skymaid | Female Creature | Flying Male creatures you control have initiative. (If one of those creatures is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.) | 4 | 4 | R | W | Day 16 preview card. | |||
| Evenmage | Female Creature | Whenever a player discards a card, each player loses 1 life then you gain 1 life for each player. | 3 | 2 | U | P | It can be any kind of counter. | 'Even' in the sense of 'evening' or 'darkness'. | ||
| Exotic Danger | Female Sorcery | Destroy target nonblack male creature. | "Stay a while, why don't you? Just down this alley is my home..." | C | B | Original more costly version affected nonblack nonfemale creatures, making it much more useful in general play. However, specifying a gender naturally excludes artifact creatures, which is desirable in cheap black removal. | ||||
| Faithful Steed | Creature | Protection from males (This creature can't be damaged, enchanted, equipped, enclosed, blocked or targeted by anything male.) | 1 | 1 | C | W | ||||
| Feast of the Harvest | Instant | All creatures get +1/+1 until end of turn. | U | W | ||||||
| Female Intuition | Female Instant | Thesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.) Look at the top three cards of target player's library. Put them back face down in any order. | C | U | Working title "Azorius Thesaurus". This rhyme was the origin of the name for the keyworded ability. | |||||
| Female Logic | Female Sorcery | Target player turns over the top X cards of his or her library into his or her graveyard, where X is the number of female permanents in play. (Face up library cards become face down graveyard cards.) | "Ice cream doesn't count as a whole dessert since it melts in your tummy." | R | U | |||||
| Fencing Instructor | Male Creature | Initiative (If this creature is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.) | 3 | 1 | C | P | ||||
| Fiery Glider | Female Creature | Flying
| 1 | 3 | C | R | ||||
| Fifty Foot of Rope | Artifact | Equipped creature has " | U | P | ||||||
| Fire Whelp | Female Creature | Haste
| 1 | 2 | C | R | ||||
| Firetop | Building | Creatures enclosed in Firetop get +1/+0 for each creature in it. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.) Whenever a size counter is added to Firetop, enclose target creature in it. Incomplete: (3 or less size counters) | 4 | R | R | Multiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it. | ||||
| Firetop Vandal | Creature | Firetop Vandal must assign its combat damage to a building if able. If Firetop Vandal does not attack when able, it deals 3 damage to a target building you control. | The goblin word for OCD is 'goblin'. | 3 | 1 | C | R | Combat damage can only be assigned to a building if the creature is unblocked. If you don't control a building, the second effect fizzles. | ||
| First Level Cleric | Creature | 1 | 1 | C | W | |||||
| Fish-filled Lagoon | Land | U | L | Day 16 preview card. | ||||||
| Floating Fae | Female Creature | Flying, lifelink (Whenever this creature deals damage, you gain that much life.) | 1 | 1 | C | B | ||||
| Forest | Basic Land | L | L | |||||||
| Forest Guide | Female Creature | 1 | 1 | C | P | |||||
| Forgemage | Male Creature | Whenever a player is dealt damage by a source you control, Forgemage gets +1/+1 until end of turn. | 2 | 2 | U | P | Day 9 preview card. I didn't need to use the term 'noncombat' damage, since spells and abilities don't deal combat damage, but I did so simply for clarity. | |||
| Foundation Gnawer | Creature | First strike
| 1 | 1 | C | R | ||||
| Future Echo | Creature | 0 | 1 | U | U | |||||
| Gelatinous Cube | Creature | At the beginning of your upkeep, each creature which blocked or was blocked by Gelatinous Cube during the last combat phase gets -1/-1 until end of turn. | 1 | 3 | C | B | Day 16 preview card. Name inspired by Dungeons and Dragons. | |||
| Giant Squid | Creature | Giant Squid may block any number of creatures with islandwalk as though they did not have islandwalk. | 6 | 6 | C | U | Giving islandwalk to a creature with flying won't help since Giant Squid can't ordinarily block flying creatures. Giant Squid can block one creature as normal, but to block extras creatures requires that they have islandwalk. | |||
| Giant's Plaything | Artifact Creature | Trample
Giant's Plaything attacks each turn if able. When Giant's Plaything attacks, return each other nonland permanent you control to its owner's hand. | 11 | 11 | R | A | ||||
| Glade Troll | Creature | Trample When Glade Troll enters the battlefield, destroy all enchantments. | 7 | 2 | U | G | There don't seem to be any 7/2 creatures in official Magic sets at the time this card was invented. | |||
| Glisvelvian Rapture | Female Enchantment | Tap an untapped female you control: Tap target nonmale creature. | U | U | Day 16 preview card. | |||||
| Glisvelvian Siren | Female Creature | You may choose not to untap Glisvelvian Siren during your untap step. | 0 | 3 | U | U | Two of these can gradually gain control of all female creatures, by avoiding untapping one of them. | Working title "She-singer". | ||
| Gnagrri's Cage | Building | Creatures enclosed in Gnagrri's Cage lose flying and reach. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.) Whenever a size counter is added to Gnagrri's Cage, enclose target creature in it. Incomplete: (2 or less size counters) | 3 | R | P | Multiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it. | ||||
| Gnagrri's Gorgon | Creature | If you control a green creature, Gnagrri's Gorgon has deathtouch. (Whenever it deals damage to a creature, destroy that creature.) | 2 | 2 | C | B | ||||
| Gnolls of Rek-Oc | Female Creature | Infravision When Gnolls of Rek-Oc enters the battlefield, you may attach target equipment to it. | 3 | 2 | U | B | ||||
| Gnomic Tutor | Creature | Quest 2 — When the last time counter is removed from Gnomic Tutor, search your library for a card and put it face up on top of your library after the shuffle. | 1 | 1 | R | P | A gnomon is the face of a sundial. The adjective is gnomic, which is also the adjectival form of the noun gnome. This strange fact is the inspiration for the name of this somewhat time-based search effect. | |||
| Graverobber Orcs | Creature | When Graverobber Orcs enters the battlefield, you may pay When Graverobber Orcs is put into a graveyard from play, target creature gets -1/-1 until end of turn. | 3 | 3 | C | B | ||||
| Green Slime | Creature | Whenever Green Slime deals damage to a building, remove one size counter from that building. | 1 | 1 | U | G | ||||
| Griffin Steed | Creature | Flying Whenever Griffin Steed attacks, you may have target creature gain flying until end of turn. If you do, Griffin Steed gets +1/-1 until end of turn. | 1 | 3 | C | W | A more defensive form of Kinsbaile Balloonist. I like the need to commit to an attack to get any benefit from the steed. | |||
| Grim Shade | Creature | When Grim Shade is put into a graveyard from play, each player who does not pay | 1 | 1 | U | B | ||||
| Gypsy Dancer | Female Creature | When Gypsy Dancer enters the battlefield, if you now control an equal number of male and female creatures, put a +1/+1 counter on Gypsy Dancer. | 1 | 1 | C | R | The word 'now' is technically redundant here, but I added it for clarity. | |||
| Half-Orc Spy | Creature | Haste
| 1 | 1 | U | R | ||||
| Harvest Field | Land | U | L | |||||||
| Head of Volrak | Male Creature | Fear
| "There are two secrets to my success. One: never reveal all your secrets."
— Volrak | 5 | 5 | R | B | Visara's second cousin. | ||
| Heat From the Furnace | Enchantment | Whenever a player taps an artifact, Heat From the Furnace deals 1 damage to that player. | R | R | ||||||
| Hedge Maze | Land | "I was sure the exit was this way." | R | L | ||||||
| Helm of Sorcery | Artifact | Sorcery spells played from your hand resolve face up at the bottom of your library instead of into your graveyard. You may play a face up sorcery card which is topmost on your library, only any time you could play a sorcery. It resolves face down into your graveyard. | R | P | ||||||
| High Summer | Legendary Enchantment | Green creatures get +1/+1. Creatures with a landwalk ability get +1/+0. If a City enters the battlefield, flip High Summer. | R | G | Yes, you may cast either the flipped or unflipped version of this card. No, Dungeonwalk is not a landwalk ability because Dungeons aren't lands. | |||||
| Deep Winter | Legendary Enchantment | Purple creatures get +1/+1. Creatures with a landwalk ability get -1/-0. If a Forest enters the battlefield, flip Deep Winter. | R | P | Yes, you may cast either the flipped or unflipped version of this card. No, Dungeonwalk is not a landwalk ability because Dungeons aren't lands. | |||||
| Horcrux Collection | Artifact | If Horcrux Collection would go to a graveyard from play, you may pay its cost to return it to your hand. | R | WUBRG | This artifact is white, blue, black, red and green. | Of course, you'd never use Harry Potter tie-ins for Magic card names. Still, it's a recent example of a Lich-like effect in popular media. | ||||
| Hsi Elcm's Study | Building | At the beginning of your upkeep, if you have 5 or more
Victory Points, draw a card. Complete: (4 or more size counters) Each complete Tower you control is worth +2 Victory Points. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 4 | U | P | Day 17 preview card. | ||||
| Hythloth | Building | Creatures enclosed in Hythloth get +1/+1 and can't attack. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.) Whenever a size counter is added to Hythloth, enclose target creature in it. Incomplete: (2 or less size counters) | 3 | R | W | Multiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it. | Day 15 preview card. Name inspired by the game Ultima. | |||
| Impenetrable Gloom | Enchantment | Creatures with infravision have swampwalk. | R | B | ||||||
| Incubus | Male Creature | 4 | 4 | U | B | |||||
| Industrial Thief | Male Creature | Whenever a player draws a card, unless he or she pays | 4 | 2 | U | U | ||||
| Infighting | Instant | Two target creatures with power and toughness equal to X deal X damage to each other. | R | R | ||||||
| Intellect Devourer | Creature | Whenever Intellect Devourer deals damage to a player, that player chooses and discards a card. At the beginning of your combat phase, if you have four or more cards in hand, Intellect Devourer attacks you. (You may declare blockers during your combat phase.) | 2 | 2 | U | B | ||||
| Island | Basic Land | L | L | |||||||
| Journeyman | Male Creature | While you're searching your library, you may turn Journeyman face up within that library. (Opponents place face up library cards after each shuffle.) | 1 | 1 | C | W | ||||
| Jousting Tourney | Instant | Play Jousting Tourney only before attackers are declared. Only one creature may attack this turn. Only one creature may block this turn. | R | W | ||||||
| Kevorka | Male Enchantment | Enchant female creature You control enchanted creature. At the beginning of your upkeep, attach Kevorka to target female creature you don't control. If you can't, sacrifice Kevorka. | U | U | ||||||
| Khazad-Dm | Building | Complete: (4 or more size counters) Non-flying creatures of power 4 or more can't attack you. | "None shall pass!" — Gandalf the Grey | 4 | U | B | Day 2 preview card. Name inspired by The Lord of the Rings. | |||
| King's Archers | Male Creature | 2 | 2 | C | P | |||||
| Kinsfolk Town | Sorcery | Put a 1/1 white Human creature token into play for each building you control. | R | W | ||||||
| Laidly Worm | Female Creature | Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Whenever you play a female card, you may put a +1/+1 counter on target female creature. | 3 | 4 | R | G | ||||
| Lava Bridge | Building | Complete: (2 or more size counters) Non-flying creatures with toughness 1 have haste and can't attack you. | "Pity the lava is so hot. It looks tasty."
— Rockbiter | 2 | U | R | ||||
| Leather Armor | Artifact | Equipped Human, Elf, Dwarf, Gnome, Orc or Goblin creature gets +0/+2. Equip | U | P | ||||||
| Ley Cleric | Male Creature | If Ley Cleric is in your opening hand, you may begin the game with it in play. Male creatures have vigilance (attacking doesn't cause them to tap). | 1 | 1 | R | W | My gaming group actually invented the "Leyline" mechanic before we saw Ravnica, when we were braintorming ideas for purple cards. We thought it might be an interesting idea to have a whole set with effects which manipulate opening hands, pre-game shuffling, removal from game, etc. I've used the Guildpact wording here. | |||
| Library of Loki | Building | Complete: You have no maximum hand size. Each card in your hand is worth +1 Victory Points. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 2 | R | U | |||||
| Lichen Growth | Instant | Choose one — Destroy target artifact; or remove all counters from target building. | C | G | ||||||
| Lord British | Male Planeswalker | +1: Each player may add a size counter to an incomplete building he or she controls. -2: Target player adds sufficient size counters to a building he or she controls to complete it. -9: All complete buildings are worth +4 Victory Points this turn. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 3 | R | P | Day 16 preview card. Richard Garriott invented the awesome game Ultima. My hat is off to you, sir. | ||||
| Lorespeaker | Male Creature | Whenever you play a male card, male creatures you control get +1/+1 until end of turn. Other male creatures you control have first strike. | 1 | 1 | R | W | ||||
| Love Philtre | Instant | Choose a target male creature and a target female creature. You must control one of those creatures. Untap and gain control of the other creature until end of turn. It gains haste until end of turn. | U | R | ||||||
| Lovelock Vendetta | Sorcery | Target male creature and target female creature each get +1/+0 until end of turn. If you control a purple permanent, they each get +2/+0 instead. | Wrath can be contagious amongst dwarven families. | C | R | Working title "Mr and Mrs Smith", after the TV show. | ||||
| Lover's Bond | Enchantment | Enchant creature When enchanted creature leaves play, if it has a gender of male or female, Lover's Bond deals 4 damage to a target creature with the opposite gender but with the same controller. | "Their course of love, the tidings of her death; And here he writes that he did buy a poison..." | C | R | |||||
| Luckdragon | Male Creature | Flying
At the beginning of your upkeep, you may tap Luckdragon. If you do, gain 1 life. | 4 | 4 | R | WU | The untap cost can only be paid if it is tapped. If the coin flip ability is used twice in one turn, a single coin flip could be turned into best of three. | Originally a creature with vigilance and a triggered ability for reflipping coins, I decided to replace both with an untap effect. But then I realised it wouldn't work until the creature was actually tapped, and so it needed a way to become tapped before combat, preferably at the start of turn so as to interact with upkeep coin tosses. A straight tap effect would have been too powerful, leading to repeated tapping and untapping, so the life gain effect is now triggered once. | ||
| Magic Missile | Instant | Deal 3 damage to target creature, player, or building. | C | R | ||||||
| Magician's Apprentice | Male Creature | 1 | 1 | C | U | |||||
| Magincia | Building | Creatures enclosed in buildings you control gain shroud. (They can't be the target of spells or abilities. A creature can be in only one building at a time. A building can't have more creatures in it than size counters.) Whenever a size counter is added to Magincia, enclose target creature in it. Incomplete: (2 or less size counters) | 3 | R | U | Multiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it. | ||||
| Magpie Flock | Creature | Your maximum hand size is decreased by two. Whenever a card named Magpie Flock deals damage to a player, you draw a card. | 2 | 3 | U | U | ||||
| Man the Barricades | Instant | Target creature and all creatures which share a type with it get +1/+1 and gain first strike until end of turn. | U | W | ||||||
| Mandrake | Artifact | C | P | |||||||
| Merfolk of the Emerald Sea | Creature | 1 | 1 | C | U | |||||
| Mesmeric Enchantress | Female Creature | 1 | 3 | C | U | |||||
| Mesmeric Songstress | Female Creature | When Mesmeric Songstress enters the battlefield, target player turns over the top card of his or her library into his or her graveyard. (Face up library cards become face down graveyard cards.) | 1 | 1 | C | U | ||||
| Mesmeric Sorceress | Female Creature | 2 | 2 | U | U | |||||
| Militia Crossbowmen | Male Creature | 3 | 3 | C | W | |||||
| Minotaur of the Labyrinth | Creature | Double strike (This creature deals both first-strike and regular combat damage.) | 2 | 2 | R | R | ||||
| Mistress of Arrows | Female Creature | Tap an untapped building you control: Mistress of Arrows gets +1/+1 until end of turn. | 2 | 2 | C | P | ||||
| Moraine Trade-route | Land | U | L | |||||||
| Moria | Building | Creatures enclosed in Moria get -1/-1 for each creature in it, and gain Dungeonwalk. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.) Whenever a size counter is added to Moria, enclose target creature in it. Incomplete: (3 or less size counters) | 4 | R | B | Multiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it. | ||||
| Mossbridge | Building | Complete: (3 or more size counters) Creatures with no static abilities can't attack you. (Static abilities include flying, trample, initiative, haste, fear, vigilance, shroud, reach, protection and first strike.) | 3 | U | G | |||||
| Mother Nature | Female Creature | Whenever a basic land enters the battlefield under your control, creatures you control get +1/+1 and gain trample until end of turn. Each basic land type among lands you control is worth +1 Victory Points. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 6 | 6 | R | G | ||||
| Mott's Market | Building | Mott's Market enters the battlefield with eight crowns on it. At the beginning of your upkeep, move When there are no crowns on Mott's Market, sacrifice it. | 4 | C | P | |||||
| Mountain | Basic Land | L | L | |||||||
| Mutant Enemy | Enchantment | Enchant creature At the beginning of your upkeep, turn a face up card in your graveyard face down. Enchanted creature gets +1/-1 for each face down card in your graveyard. When Mutant Enemy leaves play, remove from the game all face down cards in your graveyard. | "Grrr, Argh." | C | B | |||||
| Nefarious Imp | Creature | Flying At the beginning of your combat phase, if you have four or more cards in hand, Nefarious Imp attacks you. (You may declare blockers during your combat phase.) | 1 | 1 | C | B | ||||
| Nightbringer Bats | Creature | Flying, infravision When Nightbringer Bats enters the battlefield or leaves play, creatures with infravision are unblockable until end of turn. | 3 | 3 | C | B | ||||
| Nightshade | Artifact | C | P | |||||||
| Nocturnal Dragon | Female Creature | Flying, infravision Whenever Nocturnal Dragon deals damage to a player, that player turns over that many cards from the top of his or her library into his or her graveyard. | 5 | 5 | R | UB | Day 16 preview card. | |||
| Obsidian Chimera | Creature | When Obsidian Chimera enters the battlefield, destroy target nonartifact, nonblack creature. | 2 | 2 | U | B | ||||
| Orthanc | Building | Incomplete: (2 or less size counters) Complete: (3 or more size counters) | 3 | R | B | |||||
| Ostracon | Artifact | When Ostracon enters the battlefield, you may pay When Ostracon leaves play, return the removed card to play under its owner's control and add | U | A | 'Monocolored' means 'exactly one color', so colorless permanents such as lands and artifacts (like Ostracon) can't be targeted. You pay the crown to the bank, and the opponent later gets a crown from the bank (not from you, except only indirectly via the bank). | Very similar to Lorwyn's Oblivion Ring (invented before I saw Lorwyn). | ||||
| Paraflux of Iaz | Instant | Until end of turn, cards you play have Thesaurus 5. (As you play a card, you may turn over the top 5 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as that card.) | R | U | ||||||
| Parasitic Chameleon | Creature | 1 | 3 | U | B | |||||
| Passionflame | Sorcery | Deal damage to target creature or player equal to whichever is the lesser of the number of males or the number of females in play. (You needn't control them.) | U | R | Count all male and female permanents, not just those you control. | |||||
| Pattern of Summoning | Artifact | R | P | |||||||
| Pearl | Artifact | C | P | |||||||
| Phantasmal Flesh | Enchantment | Flash (You may play this card any time you could play an instant.) Enchant creature As Phantasmal Flesh is played, choose one gender, either male or female. Enchanted creature becomes the chosen gender, and loses any other gender it may have had. | C | U | Working title "Gender Bender". Originally this aura could only swap male to female or vice versa. The current version can affect creatures lacking a gender. | |||||
| Pirate Slavery | Male Sorcery | Target opponent takes | R | U | ||||||
| Pitch Bog | Land | U | L | |||||||
| Plains | Basic Land | L | L | |||||||
| Plantation Forest | Land | U | L | |||||||
| Plate Mail Armor | Artifact | Equipped Human, Elf, Dwarf, Gnome, Orc or Goblin creature gets +1/+3. Equip | R | P | ||||||
| Power of Seven | Sorcery | Do any number of the following in order — Lose 7 life and draw seven cards; Sacrifice seven lands to take an extra turn after this one; Skip your next turn to put a 7/7 black Shade token into play; From your graveyard's face up cards, remove seven from the game then place one face up on top of your library; Sacrifice seven creatures and gain that much life; Discard seven cards to add that many crowns to your treasury; Give 7 crowns from your treasury to an opponent and untap that many tapped lands. | R | B | As you can see, this card went through many revisions. Seven effects on one card is really stetching it. | |||||
| Prodigal Arsonist | Male Creature | 3 | 3 | C | R | |||||
| Proving Grounds | Building | Creatures enclosed in Proving Grounds get -5/-0. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.) Whenever a size counter is added to Proving Grounds, enclose target creature in it. Incomplete: (2 or less size counters) | "Everyone is issued with wooden swords here." | 3 | R | G | Multiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it. | Name inspired by the early computer game "Wizardry". | ||
| Psionic Elemental | Creature | Flying As Psionic Elemental enters the battlefield, name a nonland card. That card cannot be played. | 2 | 4 | U | U | ||||
| Psychic Duel | Instant | Interrupt (While this card is on the stack, players can only play cards with interrupt, or mana or crown abilities.) Counter target spell. (Purple cards aren't spells.) | U | U | Traditional Counterspell is weak in this set due to purple. I wanted to ameliorate that situation by make a UU counterspell but I also wanted to allow it to be splashed. The previews for Shadowmoor revealed the 2/B mana symbol, so I decided to use 2/U. | |||||
| Public Library | Building | Flash (You may play this card any time you could play an instant.) When Public Library enters the battlefield, each player draws three cards. | "Knowledge is not the limit. Only imagination is. Oh, and money."
— Rek-Oc, Wizardly Financier | 2 | C | U | ||||
| Quarry | Building | When Quarry enters the battlefield, put 3 size counters on it. | 3 | C | R | |||||
| Queen's Bodyguard | Female Creature | Initiative (If this creature is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.) Whenever Queen's Bodyguard is blocked, it gets +1/+0 for each creature blocking it. | 1 | 2 | C | P | ||||
| Queen's Boudoir | Female Building | Complete: Untapped female creatures you control get +0/+1. Each male creature you control is worth +1 Victory Points. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 3 | R | R | |||||
| Queen's Falcon | Creature | While you control another creature with flying, Queen's Falcon has flying. | "The royal court always enjoyed the sport of falconry, even when the king lost an eye to his own prized hawk. Birds of prey never quite lose their wildness, despite appearances."
— Snillum, Royal Zomage Extraordinaire | 1 | 1 | C | P | |||
| Quercus Treefolk | Male Creature | Sacrifice Quercus Treefolk: Add a size counter to target building if it is incomplete. Add a size counter to target building if it is incomplete. | Quercus — the oak tree — strong, hardy, integral part of so many fine buildings. | 5 | 7 | C | G | |||
| Questing Beast | Male Creature | Quest 3 — When the last time counter is removed from Questing Beast, draw two cards. | 3 | 3 | C | U | ||||
| Ragnarok | Male Sorcery | Destroy all nonfemale creatures. | Yggdrasil, the World Tree, shall groan and shudder from root to limb, and Heimdall will blow mightily on Gjallarhorn with a blast that shall be heard throughout all worlds. | U | W | |||||
| Rainbow Lace | Instant | Interrupt (While this card is on the stack, players can only play cards with interrupt, or mana or crown abilities.) Target spell or permanent becomes all colors. (Purple cards aren't spells. This effect doesn't end at end of turn.) | R | U | Purple permanents can be targeted. | I realise the type 'Interrupt' was removed from the game to avoid confusion. It returns in this expert-level set as a keyword, attempting to capture the flavour of the original spell type. It's similar to Split-Second except it allows stacking of further interrupts. | ||||
| Rainbow Lorikeet | Creature | 0 | 1 | R | G | I realise lorikeets are tropical birds, and Asgard is a place of snow and ice, but the rainbow bridge Bifrost links Asgard to all places in Midgard, and sometimes those strong northern winds sweep birds far off course. | ||||
| Rainbow Ward | Enchantment | Enchant creature As Rainbow Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Rainbow Ward. Whenever the number of colors among permanents changes, you may return Rainbow Ward to your hand. | C | W | ||||||
| Ramnagrom's Rage | Male Instant | After the next combat phase, untap all creatures controlled by opponents, then you play a combat phase even if it is not your turn, then you skip your next combat phase. | So eager for a fight was Ramnagrom, he sometimes paid mercenaries to ambush him while he was about town. | R | R | |||||
| Ramnagrom's Rot | Creature | At the beginning of your upkeep, put a spore counter on Ramnagrom's Rot. Remove three spore counters from Ramnagrom's Rot: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Remove three size counters from target building. | 3 | 3 | U | G | If there are fewer than three size counters on the building, remove them all. | |||
| Reanimated Skeleton | Creature | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) | 2 | 1 | C | B | ||||
| Regal Lion | Male Creature | Protection from purple (This creature can't be damaged, enchanted, equipped, enclosed, blocked or targeted by anything purple.) | None is more royal than the king of beasts. | 2 | 1 | C | W | |||
| Reinvigorate | Instant | Regenerate target permanent. | R | G | ||||||
| Rek-Oc's Curse | Sorcery | Creatures don't heal until the end of next turn. | R | B | ||||||
| Reverse Causation | Instant | Return target permanent to its owner's hand. If you control a purple permanent, place it face down on top of its owner's library instead. | C | U | ||||||
| Rod of Peace | Artifact | As Rod of Peace enters the battlefield, choose a color. | R | P | Day 20 preview card. One of my initial ideas about purple was that it had effects opposite to each other colour. Hence, guardian is the opposite of protection. We also have last strike as the opposite of first strike, and initiative as the opposite of trample (in a sense). Shadow and reach are already opposites of flying to some degree, so I didn't want to explore that space again. | |||||
| Rooftop Catapult | Creature | Grok took the command to fire the stones overly literally, pouring flaming oil on them, and setting alight the wooden catapult. When Werdna heard about this incident, he taught Grok three distinct meanings of the phrase "you're fired". | 1 | 3 | U | R | Day 16 preview card. Based on that classic, Orcish Artillery. | |||
| Royal Infantry | Male Creature | Initiative (If this creature is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.) | 3 | 3 | U | P | Day 8 preview card. | |||
| Royal Mercenary | Male Creature | At the start of your upkeep, pay | 2 | 2 | C | P | Day 16 preview card. | |||
| Rrac's Cockatrice | Creature | Flying Whenever Rrac's Cockatrice blocks or is blocked by a non-Wall creature, destroy it at end of combat. (This ability doesn't affect Walls or Buildings.) | 1 | 3 | R | G | ||||
| Rune of Rrac | Instant | Remove all cards in each graveyard from the game. At end of turn, put each creature card and each building card in each graveyard into play under its owner's control. | R | W | ||||||
| Rural Housemaiden | Female Creature | Sacrifice Rural Housemaiden: Target male creature gets +1/+1 until end of turn. | "Devoted, loyal, caring and selfless: all the hallmarks of a true lady."
— Lorespeaker Sermons, Volume II | 1 | 1 | C | W | |||
| Rust Monster | Creature | At the beginning of your upkeep, destroy target artifact. If as a result it is put into a graveyard, put a +1/+1 counter on Rust Monster. | 1 | 1 | R | RG | ||||
| Sanguinary Vamp | Female Creature | Flying
Whenever a player sacrifices a creature, put a +1/+1 counter on Sanguinary Vamp. | 4 | 4 | R | B | ||||
| Sciamachy | Instant | Remove target creature from the game. At the end of turn, return it to play under its owner's control. | "He fights nought but shadows, and by expending such blows doth make a fool of himself." | U | U | |||||
| Second Level Cleric | Male Creature | 2 | 2 | U | W | |||||
| Seeker Paladin | Male Creature | 3 | 3 | R | W | |||||
| Settlers of Catan | Sorcery | For each basic land type among lands you control, take the top card of your library and put it into play face down as a 2/2 colorless creature. (Turn one face up any time if it has a Morph cost which you pay. Face down cards go into graveyards face up.) | U | G | Day 16 preview card. Name inspired by the awesome board game. | |||||
| Sewer Slyther | Creature | Citywalk (This creature is unblockable as long as defending player controls a City.) Whenever a Snake deals combat damage to any player, every player who does not pay | 1 | 3 | U | G | If two of these attack, each player could get up to 4 poison counters. | Day 16 preview card. Name inspired by a creature from "Doctor Who and the Dalek Invasion of Earth". | ||
| She-oak Treefolk | Female Creature | She-oak Treefolk can't be the target of building abilities. Sacrifice She-oak Treefolk: Add a size counter to target building if it is incomplete. | 4 | 6 | C | G | ||||
| Siege Tower | Artifact Building | Incomplete: (less than 1 size counter) 1, Complete: (1 or more size counters) | 1 | C | A | |||||
| Skara Brae | Building | Incomplete: (2 or less size counters) Complete: (3 or more size counters) | 3 | R | U | Day 14 preview card. Name inspired by the game Ultima. | ||||
| Sky Whelp | Male Creature | Flying If you control a red creature, Sky Whelp can't be blocked except by two or more creatures. | 1 | 1 | C | U | ||||
| Skymage | Female Creature | Whenever a permanent you control gets a counter, target creature with initiative gains flying and first strike until end of turn. | 2 | 1 | U | P | It can be any kind of counter. | |||
| Sleipnir | Legendary Creature | While you have 8 or more Victory Points, creatures you control have haste. Each creature with haste you control is worth +1 Victory Points. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 7 | 7 | R | W | ||||
| Sneaky Pyromaniac | Female Creature | At the beginning of your upkeep, Sneaky Pyromaniac deals 1 damage to target building. | She broke the door to that cellar, broke that last taboo, and spent the night watching the pretty, hypnotic, naked flames dance and lick and consume his home until only embers deep within remained aglow. | 2 | 2 | C | R | If no opponent controls a building, you must target one of your own. | ||
| Snillum's Sawmill | Artifact Building | 1 | C | P | ||||||
| Snowbridge | Building | Complete: (3 or more size counters) Non-flying creatures with haste or trample can't attack you. | 3 | U | U | |||||
| Somatic Link | Female Enchantment | Thesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.) Enchant creature Whenever enchanted creature deals damage, turn a face up card in your graveyard face down, then gain life equal to the number of face down cards in your graveyard. | C | W | Day 6 preview card. | |||||
| Somnolence | Enchantment | Enchant creature Enchanted creature can't attack or block if any other creature shares a color with it. | U | W | A colour-specific form of Pacifism. | |||||
| Southern Oracle Sphinx | Artifact | While it's in play, Southern Oracle Sphinx is all the colors of each face up card in your library. | U | A | Originally part of a cycle. However, the cycle took up too much space, so only this one and Unblinking Statue remain. This is generally a no-no in an actual set, having only part of a cycle present, Ravnica sets notwithstanding. I just ran out of time to fix this. | |||||
| Spectral Barrier | Instant | Choose target creature or building. Until end of turn, for each color among permanents you control, prevent the next 1 damage that would be dealt to it. | C | W | ||||||
| Spectral Blaze | Instant | Choose target creature or building. Spectral Blaze deals 1 damage to it for each color among permanents you control. | C | R | ||||||
| Spectral Denial | Instant | Counter target spell if it has fewer colors than colors among permanents you control. (Purple cards aren't spells.) | C | U | Day 5 preview card. | |||||
| Spectral Drain | Sorcery | Choose target creature or player. For each color among face up cards in your graveyard, deal 1 damage to it and gain 1 life. | C | B | ||||||
| Spectral Strength | Instant | Choose target creature. Until end of turn, it gets +1/+1 for each color among permanents you control. | C | G | The bonus is applied at the time the spell is cast. Subsequent changes to the number of permanents you control don't affect the bonus. | |||||
| Spectral Time-Warp | Artifact | C | P | You can remove any kind of counter, including size counters and time counters. | ||||||
| Spell Tax | Enchantment | Spells cost an additional | R | WG | ||||||
| Spider Silk | Artifact | C | P | |||||||
| Spiny Drakeling | Male Creature | Flying
| 2 | 2 | C | U | ||||
| Spyglass Spire | Building | Complete: (3 or more size counters) Creatures you control have first strike. | "Yes, I understand all about telescopes.
But what's this metal and glass tube for?"
— Gnik, Goblin General | 3 | R | R | ||||
| Steel Sword | Artifact | Equipped Human, Elf, Dwarf, Gnome, Orc or Goblin creature gets +1/+1. Equip | C | A | ||||||
| Stiflewind | Instant | Counter target activated or triggered ability. (Mana and crown abilities can't be targeted.) | C | U | Blue's counterspells are weak in this set due to purple. This card is important to bolster blue's defences. | |||||
| Subterran Ogress | Female Creature | Infravision
Subterran Ogress can't block unless you pay | "Angry", said Werdna, "that's how I'd describe them. Not good at following orders, unless it involves clawing something to death. But down here, most orders do. You'll get used to it... if you prove worthy of survival." | 4 | 3 | C | B | |||
| Succubus | Female Creature | 1 | 1 | C | B | |||||
| Swamp | Basic Land | L | L | |||||||
| Swarm of Bees | Creature | Whenever another creature named Swarm of Bees enters the battlefield, this creature gains flying until end of turn. | 5 | 1 | C | G | Yes, it's hard to trigger this creature's flying ability. But it's a green creature, so that's justified. The card is common, so even in a draft it's possible to trigger it. | |||
| Tavern | Building | Whenever a creature becomes enclosed in Tavern, regenerate that creature. Incomplete: (less than 1 size counter) | 1 | C | W | A throw-back to Death Ward. Got to love nostaliga. | ||||
| Tears for a Fallen Idol | Female Sorcery | Flip a coin. X is your Victory Point total. If you win the flip, choose one — Tears for a Fallen Idol deals 2 damage to each creature with converted cost X or less; or destroy all artifacts with converted cost X or less. If you lose the flip, do both. | U | R | Originally quite a different, gender-based enchantment. I kept the name but totally changed the card. | |||||
| Temerity | Enchantment | Each creature with haste must attack the turn it enters the battlefield if able. If it doesn't, at end of turn Temerity deals X damage to it where X is the number of creatures with haste in play. | R | R | ||||||
| Tempus Fugitive | Male Creature | When Tempus Fugitive enters the battlefield, tap it and target creature, put two time counters on each, and each gains quest. (At the beginning of its controller's upkeep, remove a time counter from it. It doesn't untap while any remain.) When the last time counter is removed from Tempus Fugitive, you may return target creature you control to its owner's hand. | 2 | 3 | R | P | If there are no other valid targets, | |||
| Tenser's Floating Disc | Enchantment | Enchant creature Enchanted creature has flying. Sacrifice Tenser's Floating Disc: Target creature gains flying until end of turn. | C | U | ||||||
| Third Level Cleric | Female Creature | 2 | 2 | R | W | |||||
| Tinder Box and Lantern | Artifact | Equipped creature has "Damage dealt to this creature by black sources is reduced by one."
Equip | U | P | ||||||
| Toll Collector | Male Creature | 'Ere, get off me bridge, or else pay up! | 2 | 2 | C | P | Day 3 preview card. | |||
| Total Eclipse | Sorcery | Creatures with infravision get +1/+0 until end of turn. If there are any face up cards named Total Eclipse in your graveyard, return those cards to your hand. | C | B | You must return all face-up copies of this card from your graveyard if you can. You can't return this card itself since it only goes to the graveyard after the effects resolve. | Day 17 preview card. Deliberately designed as both graveyard recursion for multiple play in a single turn, but also as an anti-combo for Demons. | ||||
| Town Militia | Creature | Vigilance (Attacking doesn't cause this creature to tap.) | 4 | 4 | C | W | ||||
| Town Planner | Creature | Whenever a building enters the battlefield, each player who does not pay | 1 | 1 | U | P | ||||
| Trained Fighter | Male Creature | First strike
The cost to play Trained Fighter is reduced by | 2 | 1 | C | W | ||||
| Treasure Keeper | Male Creature | If you control a Dungeon, Treasure Keeper gets +2/+2 and gains flying. | 3 | 3 | R | P | ||||
| Troglodyte | Male Creature | Infravision | "The lizardmen in that subterranean realm never sleep, never blink, and only rarely forgive intrusions into their domain."
— Ramnagrom's Memoires, Vol III | 1 | 1 | C | B | |||
| Unblinking Statue | Artifact | While it's in play, Unblinking Statue is all the colors of each face up card in your library. | "Don't blink. Blink and you're dead." | U | A | Day 16 preview card. | ||||
| Utter Calm | Legendary Enchantment | Blue creatures get +1/+1. Creatures with flying get +1/+0. If a Mountain enters the battlefield, flip Utter Calm. | R | U | Yes, you may cast either the flipped or unflipped version of this card. | |||||
| Raging Storm | Legendary Enchantment | Red creatures get +1/+1. Creatures with flying get -1/-0. If an Island enters the battlefield, flip Raging Storm. | R | R | Yes, you may cast either the flipped or unflipped version of this card. | |||||
| Vainglory | Instant | Creatures with flying or initiative get +1/+1 until end of turn or until blocked, whichever happens first. | U | W | ||||||
| Valkyrie | Female Creature | Flying
| 2 | 2 | C | W | ||||
| Valley Pegasus | Creature | Flying
At the beginning of your upkeep, each player puts a 1/1 white Pegasus creature token with flying into play under his or her control unless one of his or her opponents pays | 1 | 1 | U | W | ||||
| Verdant Plantation | Sorcery | Thesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.) Search your library for a basic land card and put that card into play, then shuffle your library. | C | G | ||||||
| Volcanic Cinders | Sorcery | Thesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.) Destroy target building or land. | C | R | ||||||
| Volrak's Mindblank Spell | Male Sorcery | Target player discards a card. If you control a purple permanent, the discard is random. | "Just a minute. Wait. It'll come to me... No, it's gone." | C | B | |||||
| Volrak's Palace | Building | Complete: Each face down card in your graveyard is worth +1 Victory Points. At the end of your turn, if you have 20 or more Victory Points, you win the game. | 4 | R | B | |||||
| Voodoo Child | Artifact Creature | As Voodoo Child enters the battlefield, choose target opponent. At the beginning of your upkeep, deal damage to that opponent equal to the number of colors among permanents you control minus the number of colors among permanents he or she controls. | It's supernatural... I'm coming undone. | 1 | 1 | R | A | Negative damage is reduced to zero. | The name is a throwback to the early days of the game. Nowadays, I believe 'Voodoo' would not be used in a card name. I wanted a bit of nostalgia in this set, to offset the weirdness of introducing purple. | |
| Wall of Dawn | Creature | Defender, flying (This creature can't attack, and it can block creatures with flying.) When it blocks a creature with infravision, Wall of Dawn gets +1/+0 until end of turn. | 0 | 5 | U | W | ||||
| Wall of Kites | Creature | Defender, flying (This creature can't attack, and it can block creatures with flying.) Pay X crowns: If Wall of Kites has a power equal to X, its power becomes X+1 until end of turn. | 2 | 3 | C | U | ||||
| Wandering Bards | Creature | Vigilance (Attacking doesn't cause this creature to tap.) | 1 | 1 | C | W | ||||
| Well Hydra | Creature | Well Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Well Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. | 0 | 0 | R | U | ||||
| Werdna | Male Creature | 5 | 5 | R | U | |||||
| Wild Bears | Creature | Wild Bears gets -1/-0 for each City you control. | 2 | 2 | C | G | ||||
| Wild Weeds | Enchantment | Buildings don't untap during their controller's untap step. Each building has "At the beginning of your upkeep, you may pay | U | G | ||||||
| Wildmage | Female Creature | Whenever an ability targets a creature you control, change its target to another valid target you control. | 0 | 3 | U | P | The change target effect is compulsory, but will fizzle if there is no other valid target, leaving the original target unchanged. | |||
| Woodelf Archer | Female Creature | 1 | 1 | C | G | |||||
| Woodelf Clan-Spirit | Creature | Elf creatures you control have trample. While you're searching your library, you may turn Woodelf Clan-Spirit face up within that library. (Opponents place face up library cards after each shuffle.) | 6 | 6 | R | G | ||||
| Woodelf Forester | Female Creature | 1 | 2 | U | G | |||||
| Woodelf Infiltrator | Male Creature | Citywalk (This creature is unblockable as long as defending player controls a City.) | 2 | 3 | U | G | ||||
| Woodelf King | Male Creature | Each male Elf creature you control gets +1/+1. Each female Elf creature you control can block creatures with flying. | 3 | 3 | R | G | ||||
| Woodelf Maiden | Female Creature | When Woodelf Maiden enters the battlefield, you may put a basic land card from your hand into play tapped. | 1 | 1 | C | G | ||||
| Woodelf Master | Male Creature | Trample
| 3 | 1 | C | G | ||||
| Woodelf Mistress | Female Creature | 1 | 1 | C | G | Day 1 preview card. | ||||
| Woodelf Mother-Spirit | Female Creature | Trample Woodelf Mother-Spirit gets +1/+1 for each female Elf you control. | 0 | 0 | R | G | ||||
| Woodelf Queen | Female Creature | 2 | 2 | R | G | |||||
| Woodelf Riders | Creature | 2 | 1 | C | G | |||||
| Woodelf Warrior | Male Creature | Woodelf Warrior gets +1/+0 until end of turn if another male attacks with it. | 2 | 2 | C | G | ||||
| Woodelf Wife | Female Creature | 1 | 2 | U | G | |||||
| Woodelf Youth | Male Creature | 1 | 1 | C | G | |||||
| Woodland Basilisk | Creature | Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) | 3 | 1 | U | G | ||||
| Zomage | Male Creature | Whenever creatures you control attack, defending player must block with at least that many creatures if able. | 2 | 2 | U | P |
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