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276 Cards Found (Sort order: Name)
NameCostTypeRules TextFlavor TextPTRarityColorRulingsNotes
Adventurer2RMale Creature
— Human
Dungeonwalk (This creature is unblockable as long as defending player controls a Dungeon.)
If you control a white creature, Adventurer has first strike. (It deals combat damage before creatures without first strike.)
21CR
AdventuressWFemale Creature
— Human
Citywalk (This creature is unblockable as long as defending player controls a City.)11CW
Alabaster Bridge2WWBuilding
— Bridge
W, T: If Alabaster Bridge has fewer than 4 size counters, add one to it.
Complete: (4 or more size counters)
Non-flying creatures with power greater than their toughness can't attack you.
4UW
Appointed ApothecaryPPPFemale Creature
— Human
When Appointed Apothecary enters the battlefield, you may pay P. If you do, search your library for a Reagent card and put it face up on top of your library after the shuffle.22CP
Ardent Angel4RRFemale Creature
— Angel
Flying Whenever Ardent Angel becomes blocked, Ardent Angel deals 2 damage to each player who does not pay U.44UR
Armory of IazPPPPBuilding
— Tower
P, T: If Armory of Iaz has fewer than 2 size counters, add one to it and enclose target creature you control in it.
Whenever a creature becomes enclosed in Armory of Iaz, search your library for an Equipment card and put it into your hand, then shuffle your library.
2UP
Atavistic Autochthon3RCreature
— Elemental
Trample, haste At end of turn, sacrifice Atavistic Autochthon.
* is the number of red creatures you control.
*1RR
Balthazar3RCreature
— Demon Djinn
At the beginning of your combat phase, if you have four or more cards in hand, Balthazar attacks you. (You may declare blockers during your combat phase.)45CR
Banishment and RewardUInstantReturn target creature to its owner's hand. Add P to your treasury."The king has placed a price on the head of every wolf's head. It matters not how you dispose of the outlaws, I will pay as long as they're gone."
— Sheriff Nikam
CUIf the target becomes invalid, the spell fizzles and you don't receive a crown.
Beholder3BBCreature
— Demon
Flying Creatures blocking or blocked by Beholder lose, until end of turn, first strike, double-strike, haste and initiative, become tapped, and don't untap during their controller's next untap step.
At the beginning of your combat phase, if you have four or more cards in hand, Beholder attacks you. (You may declare blockers during your combat phase.)
44RBDay 16 preview card. Name inspired by Dungeons and Dragons.
BifrostPPPPPPPBuilding
— Bridge
Incomplete: (5 or fewer size counters)
P, T: Add a size counter to Bifrost. Search your library for a card with a basic land type you don't control, reveal it and put it into your hand, then shuffle your library.
Complete: (6 or more size counters)
For each basic land you control, creatures you control have the corresponding landwalk ability.
6RP
Blessed Rider1WFemale Creature
— Angel
Flying T: Target Dragon or Horse creature gets +1/+1 while Blessed Rider is tapped. Play this ability only any time you could play a sorcery.11UW
Blood MossPPArtifact
— Reagent
P, T: Add RR to your mana pool.CPDay 11 preview card.
BoneyardBBuildingThesaurus 5 (As you play this card, you may turn over the top 5 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.)
When Boneyard enters the battlefield, return target face up creature card from your graveyard to your hand.
1CBThe target must be chosen before the Thesaurus effect occurs, and therefore the target can't be one of the cards placed into the graveyard by Thesaurus.
Book of Dragons3RSorcerySearch your library and turn any number of Dragons and Drakes in your library face up, then shuffle your library. (Each opponent in turn may place and order any face up cards within your library any way he or she wishes immediately after the shuffle.)URDay 4 preview card.
Braineater1BCreature
— Zombie
When Braineater enters the battlefield, discard a card or sacrifice Braineater.23UB
Brood-dragon of Earthsea3UFemale Creature
— Dragon
Flying U, T: Choose target face up Dragon or Drake card in your library. Move it upwards one place within your library.24CUThe activated ability won't let you draw a face up card from the top of your library.
Bugbear2BBCreature
— Giant Goblin
Infravision Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)22UB
Burning Oil2RInstantUntil end of turn, each building you control has "T: This building deals 1 damage to target creature."RR
Call of Nature1GEnchantment
— Aura
Enchant creature

Enchanted creature has no abilities. If you control a purple permanent, enchanted creature gets -2/-0.
"Why is there never a public convenience nearby when one needs it? Vizier, have some trees planted at every intersection. And give me your hat."
— Royal decree after the Sixth
Annual Tea-Drinking Festival
CG
CannonfireXRSorceryCannonfire deals X damage divided evenly, rounded down, among any number of target creatures, buildings and/or players. As an additional cost to play Cannonfire, pay P for each target beyond the first.RRDay 18 preview card. Based on Fireball.
Castle BritanniaPPPPPBuilding
— Castle
P, T: If Castle Britannia has fewer than 5 size counters, add one to it.
Complete:
Each complete building you control is worth +3 Victory Points.
At the end of your turn, if you have 20 or more Victory Points, you win the game.
5RPDay 12 preview card. Name inspired by the game Ultima.
Catastrophic Eruption3RRMale InstantDestroy all buildings and all creatures enclosed in them.UR
Cave Troll2RMale Creature
— Troll
Infravision B: Regenerate Cave Troll.22CR
Centaur Cavalry4GMale Creature
— Centaur
Creatures blocked by Centaur Cavalry must assign all their combat damage to it. (Trample and initiative will have no effect.)44UG
Charged Couple3REnchantmentWhenever you attack, count the number of attacking males and attacking females, then Charged Couple deals damage to target creature or player equal to the lesser of those two numbers.URDay 13 preview card.
Charitable Tithe2WSorceryThe player with the most crowns in his or her treasury gives crowns to the player with the least until that second player's treasury equals or exceeds what remains in the first player's treasury.CW
Childsnatcher2BBMale Creature
— Human
T: Destroy target creature with toughness 1 which came into play this turn.31UB
Circle of Faeries2UCreature
— Faerie
Flash (You may play this spell any time you could play an instant.)
When Circle of Faeries enters the battlefield, counter target activated ability. (Mana and crown abilities can't be targeted.)
Whenever you play a spell, you may return Circle of Faeries to its owner's hand. (Purple cards aren't spells.)
11UUA variant on Voidmage Husher from Time Spiral. I've generally avoided reprinting WotC cards. This effect is very useful for blue however, since purple cards can't be countered. It's a slightly cheaper version of Voidmage Husher, cheaper because it can't be unsummoned by purple either.
CityBasic Land
— City
T: Add P to your treasury.LL
City Guards4WCreature
— Human
As long as City Guards is untapped, all combat damage that would be dealt by unblocked creatures to you or permanents you control is dealt to City Guards instead.15RW
Clocktower Gryphon4WCreature
— Griffin
Flying If you control a black creature, Clocktower Gryphon has lifelink. (Whenever it deals damage, you gain that much life.)33UW
Contraflux of IazXUInstantUntil end of turn, counter each spell unless its controller pays additional colorless mana and/or crowns totalling X for that spell.RU
Copperclaw Orcs1RCreature
— Orc
Infravision Copperclaw Orcs can't block creatures with power 2 or greater.21CR
Copy Blueprints1UEnchantmentAs Copy Blueprints enters the battlefield, you may choose a building in play. If you do, Copy Blueprints enters the battlefield as a copy of that building. It's still an enchantment. (Counters are not copied.)RU
Creeping CoinsPCreature
— Coin
Last strike (Creatures blocking or blocked by creatures with last strike gain first strike until the end of combat.)
At the beginning of your upkeep, flip a coin, and if you win the flip, put a 1/1 purple Coin creature token with last strike into play.
11CPName inspired by the early computer game "Wizardry".
Crystal BallPPPArtifactYour upkeep step happens at the end of your second main phase."Cross my palm with silver, and you shall perceive your fate..."RP
Dark Queen3BBFemale Creature
— Human
If Dark Queen would be destroyed, regenerate it.
T: Target creature becomes black in addition to its other colors until end of turn.
3B: Destroy all black creatures.
11RB
Darken the Alleys4BInstantAll creatures get -1/-1 until end of turn for each building you control.UB
Darkest Night2BBLegendary EnchantmentBlack creatures get +1/+1.
Creatures with infravision get +1/+0.
If a Plains enters the battlefield, flip Darkest Night.
RBYes, you may cast either the flipped or unflipped version of this card.
Brightest Day2WWLegendary EnchantmentWhite creatures get +1/+1.
Creatures with infravision get -1/-0.
If a Swamp enters the battlefield, flip Brightest Day.
RWYes, you may cast either the flipped or unflipped version of this card.
Dewdrop Weaver3GCreature
— Spider
Reach (This creature can block creatures with flying.)
If you control a blue creature, Dewdrop Weaver has shroud. (It can't be the target of spells or abilities.)
24CG
Dispel Magic1WInstantChoose one — Destroy target enchantment; or return target non-enchanted creature to its owner's control.CW
Draconis4BRMale Creature
— Dragon
Flying T, Tap target female Dragon or Drake you control: Reveal the top five cards of your library. Turn all Dragons and Drakes so revealed face up and the remainder face down. Place them all in any order at the bottom of your library.55RBR
Draconissa4BFemale Creature
— Dragon
Flying T, Tap target male Dragon or Drake you control: Search your library for a Drake card and put it into play.24RB
Dragon of Firetop Mountain3RMale Creature
— Dragon
Flying R: Dragon of Firetop Mountain gets +1/+0 until end of turn.33UR
Drow Seductress2BFemale Creature
— Elf
XB, T: Target Elf or Human creature with converted cost X or less becomes a 0/2 creature until end of turn. Play this ability only any time you could play a sorcery.12UB
Drow Spy2BMale Creature
— Elf
Drow Spy can't be blocked by female creatures.The drow, although dark of mind and soul, had the most pleasing of appearances.12CB
Druid of the Fields4WFemale Creature
— Human
2W: Starting with you, each player chooses a target creature which gets +1/+1 until end of turn.43UWIf the same creature is chosen twice, it gets +2/+2 until end of turn.
Druidic Sanctum3GMale EnchantmentT: Untap target land.
T: Target Forest becomes a 1/1 creature until end of turn. It's still a land.
RG
Dryad Spawn4GGSorceryPut a 1/1 green Saproling creature token into play for each forest in play.CG
Dungeon MasterPPPPPMale Creature
— Dwarf
Dungeonwalk (This creature is unblockable as long as defending player controls a Dungeon.)
PPP: Target player gains control of target Dungeon.
31RP
Dwarven Smith1RMale Creature
— Dwarf
Haste 1R, T, Sacrifice an artifact: Put an artifact card from your hand into play.It is a testament to his armorer's gentility that the King himself arrived at his doorstep not one hour after his death to invite him to a dinner party the following night. I'm sure that, were it not for the obvious double-booking, the smith would have been delighted to attend.21UR
Dwarven Tunnel Guide2RMale Creature
— Dwarf
Mountainwalk P, T: Target creature gains mountainwalk until end of turn.11CR
Dwarves of Moria3BMale Creature
— Dwarf
Infravision Dungeonwalk (This creature is unblockable as long as defending player controls a Dungeon.)22CB
Elfhome2GGBuildingWhen Elfhome enters the battlefield, put a size counter on it and enclose target creature in it.
Whenever a creature enclosed in Elfhome becomes tapped, add G to your mana pool and gain 1 life.
2CG
Elysian Skymaid4WWFemale Creature
— Angel
Flying Male creatures you control have initiative. (If one of those creatures is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.)44RWDay 16 preview card.
EvenmagePPPPPPFemale Creature
— Elf
Whenever a player discards a card, each player loses 1 life then you gain 1 life for each player.
PPPP, T: Remove a counter from target creature. If you do, the creature gets -1/-1 until end of turn.
32UPIt can be any kind of counter.'Even' in the sense of 'evening' or 'darkness'.
Exotic DangerBFemale SorceryDestroy target nonblack male creature."Stay a while, why don't you? Just down this alley is my home..."CBOriginal more costly version affected nonblack nonfemale creatures, making it much more useful in general play. However, specifying a gender naturally excludes artifact creatures, which is desirable in cheap black removal.
Faithful Steed1WCreature
— Horse
Protection from males (This creature can't be damaged, enchanted, equipped, enclosed, blocked or targeted by anything male.)11CW
Feast of the HarvestWInstantAll creatures get +1/+1 until end of turn.UW
Female Intuition1UFemale InstantThesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.)
Look at the top three cards of target player's library. Put them back face down in any order.
CUWorking title "Azorius Thesaurus". This rhyme was the origin of the name for the keyworded ability.
Female Logic1UUFemale SorceryTarget player turns over the top X cards of his or her library into his or her graveyard, where X is the number of female permanents in play. (Face up library cards become face down graveyard cards.)"Ice cream doesn't count as a whole dessert since it melts in your tummy."RU
Fencing InstructorPPPPMale Creature
— Human
Initiative (If this creature is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.)31CP
Fiery Glider1RRFemale Creature
— Drake
Flying R: Fiery Glider gets +1/+0 until end of turn and deals 1 damage to itself.13CR
Fifty Foot of RopePPArtifact
— Equipment
Equipped creature has "T, unattach Fifty Foot of Rope: Enclose this creature in target building." Equip PP (PP: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and remains in play if the creature leaves play.)UP
Fire Whelp1RFemale Creature
— Drake
Haste R: Fire Whelp gets +1/+0 until end of turn and deals 1 damage to itself.12CR
Firetop2RRBuilding
— Dungeon
Creatures enclosed in Firetop get +1/+0 for each creature in it. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.)
Whenever a size counter is added to Firetop, enclose target creature in it.
Incomplete: (3 or less size counters)
R, T: Add a size counter to Firetop.
4RRMultiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it.
Firetop Vandal1RCreature
— Goblin
Firetop Vandal must assign its combat damage to a building if able.
If Firetop Vandal does not attack when able, it deals 3 damage to a target building you control.
The goblin word for OCD is 'goblin'.31CRCombat damage can only be assigned to a building if the creature is unblocked.
If you don't control a building, the second effect fizzles.
First Level Cleric1WCreature
— Human
T: Destroy target Skeleton creature.11CW
Fish-filled LagoonLandT: Add U to your mana pool.
2, T: Add P to your treasury.
ULDay 16 preview card.
Floating Fae2BFemale Creature
— Faerie
Flying, lifelink (Whenever this creature deals damage, you gain that much life.)11CB
ForestBasic Land
— Forest
T: Add G to your mana pool.LL
Forest GuidePFemale Creature
— Elf Human
P: Forest Guide gains forestwalk until end of turn.(This creature is unblockable as long as defending player controls a Forest.)11CP
ForgemagePPPPMale Creature
— Human
Whenever a player is dealt damage by a source you control, Forgemage gets +1/+1 until end of turn.
T: Target spell or ability on the stack which would deal noncombat damage instead deals an extra 1 damage.
22UPDay 9 preview card. I didn't need to use the term 'noncombat' damage, since spells and abilities don't deal combat damage, but I did so simply for clarity.
Foundation Gnawer2RCreature
— Kobold
First strike 6R, T, Sacrifice Foundation Gnawer: Deal 7 damage to target building.11CR
Future Echo2UCreature
— Shapeshifter
1U: If the top card of your library is a face up creature card, Future Echo becomes a copy of that card and gains this ability.01UU
Gelatinous Cube1BBCreature
— Ooze
At the beginning of your upkeep, each creature which blocked or was blocked by Gelatinous Cube during the last combat phase gets -1/-1 until end of turn.13CBDay 16 preview card. Name inspired by Dungeons and Dragons.
Giant Squid5UCreature
— Squid Beast
Giant Squid may block any number of creatures with islandwalk as though they did not have islandwalk.
2U: Target creature gains islandwalk until end of turn.
66CUGiving islandwalk to a creature with flying won't help since Giant Squid can't ordinarily block flying creatures.
Giant Squid can block one creature as normal, but to block extras creatures requires that they have islandwalk.
Giant's Plaything9Artifact Creature
— Juggernaut
Trample Giant's Plaything attacks each turn if able.
When Giant's Plaything attacks, return each other nonland permanent you control to its owner's hand.
1111RA
Glade Troll5GGCreature
— Troll
Trample When Glade Troll enters the battlefield, destroy all enchantments.72UGThere don't seem to be any 7/2 creatures in official Magic sets at the time this card was invented.
Glisvelvian Rapture1UFemale EnchantmentTap an untapped female you control: Tap target nonmale creature.UUDay 16 preview card.
Glisvelvian Siren2UUFemale Creature
— Merfolk
You may choose not to untap Glisvelvian Siren during your untap step.
T: Gain control of target nonmale creature. You retain control of it as long as you control a tapped creature named Glisvelvian Siren.
03UUTwo of these can gradually gain control of all female creatures, by avoiding untapping one of them.Working title "She-singer".
Gnagrri's CagePPPBuilding
— Dungeon
Creatures enclosed in Gnagrri's Cage lose flying and reach. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.)
Whenever a size counter is added to Gnagrri's Cage, enclose target creature in it.
Incomplete: (2 or less size counters)
P, T: Add a size counter to Gnagrri's Cage.
3RPMultiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it.
Gnagrri's Gorgon2BBCreature
— Gargoyle
2B: Regenerate Gnagrri's Gorgon.
If you control a green creature, Gnagrri's Gorgon has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
22CB
Gnolls of Rek-Oc3BFemale Creature
— Orc Beast
Infravision When Gnolls of Rek-Oc enters the battlefield, you may attach target equipment to it.32UB
Gnomic TutorPPPCreature
— Gnome
Quest 2 — P (You may play this card by paying P. If you do, it enters the battlefield tapped with two time counters on it and doesn't untap while any remain. At the beginning of its controller's upkeep, remove a time counter from it.)
When the last time counter is removed from Gnomic Tutor, search your library for a card and put it face up on top of your library after the shuffle.
11RPA gnomon is the face of a sundial. The adjective is gnomic, which is also the adjectival form of the noun gnome. This strange fact is the inspiration for the name of this somewhat time-based search effect.
Graverobber Orcs3BBCreature
— Orc
When Graverobber Orcs enters the battlefield, you may pay P. If you do, remove target card in a graveyard from the game.
When Graverobber Orcs is put into a graveyard from play, target creature gets -1/-1 until end of turn.
33CB
Green Slime1GCreature
— Ooze
Whenever Green Slime deals damage to a building, remove one size counter from that building.11UG
Griffin Steed3WCreature
— Griffin
Flying Whenever Griffin Steed attacks, you may have target creature gain flying until end of turn. If you do, Griffin Steed gets +1/-1 until end of turn.13CWA more defensive form of Kinsbaile Balloonist. I like the need to commit to an attack to get any benefit from the steed.
Grim Shade2BCreature
— Shade
B: Grim Shade gets +1/+1 until end of turn.
When Grim Shade is put into a graveyard from play, each player who does not pay W loses 2 life.
11UB
Gypsy DancerRFemale Creature
— Human Nomad
When Gypsy Dancer enters the battlefield, if you now control an equal number of male and female creatures, put a +1/+1 counter on Gypsy Dancer.11CRThe word 'now' is technically redundant here, but I added it for clarity.
Half-Orc SpyRCreature
— Orc Human
Haste T: Look at the top two cards of target player's library. (Put them back in the same order and state.)11UR
Harvest FieldLandT: Add W to your mana pool.
2, T: Add P to your treasury.
UL
Head of Volrak4BBBMale Creature
— Skeleton
Fear 2B: Destroy target creature which dealt damage to you this turn. It can't be regenerated."There are two secrets to my success. One: never reveal all your secrets."
— Volrak
55RBVisara's second cousin.
Heat From the Furnace1REnchantmentWhenever a player taps an artifact, Heat From the Furnace deals 1 damage to that player.RR
Hedge MazeLandT: Play this ability only after blockers are declared. Target unblocked creature gains guardian of buildings until end of turn. (It can't damage, enchant, equip, enclose, block or target any buildings.)"I was sure the exit was this way."RL
Helm of SorceryPPPPPArtifactSorcery spells played from your hand resolve face up at the bottom of your library instead of into your graveyard.
You may play a face up sorcery card which is topmost on your library, only any time you could play a sorcery. It resolves face down into your graveyard.
RP
High Summer2GGLegendary EnchantmentGreen creatures get +1/+1.
Creatures with a landwalk ability get +1/+0.
If a City enters the battlefield, flip High Summer.
RGYes, you may cast either the flipped or unflipped version of this card.
No, Dungeonwalk is not a landwalk ability because Dungeons aren't lands.
Deep WinterPPPPLegendary EnchantmentPurple creatures get +1/+1.
Creatures with a landwalk ability get -1/-0.
If a Forest enters the battlefield, flip Deep Winter.
RPYes, you may cast either the flipped or unflipped version of this card.
No, Dungeonwalk is not a landwalk ability because Dungeons aren't lands.
Horcrux Collection{2/W}{2/U}{2/B}{2/R}{2/G}ArtifactP, turn over the top card from your library into your graveyard: Prevent the next 1 damage that would be dealt to you this turn.
If Horcrux Collection would go to a graveyard from play, you may pay its cost to return it to your hand.
RWUBRGThis artifact is white, blue, black, red and green.Of course, you'd never use Harry Potter tie-ins for Magic card names. Still, it's a recent example of a Lich-like effect in popular media.
Hsi Elcm's StudyPPPPBuilding
— Tower
At the beginning of your upkeep, if you have 5 or more Victory Points, draw a card.
P, T: If Hsi Elcm's Study has fewer than 4 size counters, add one to it.
Complete: (4 or more size counters)
Each complete Tower you control is worth +2 Victory Points.
At the end of your turn, if you have 20 or more Victory Points, you win the game.
4UPDay 17 preview card.
Hythloth2WBuilding
— Dungeon
Creatures enclosed in Hythloth get +1/+1 and can't attack. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.)
Whenever a size counter is added to Hythloth, enclose target creature in it.
Incomplete: (2 or less size counters)
W, T: Add a size counter to Hythloth.
3RWMultiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it.Day 15 preview card. Name inspired by the game Ultima.
Impenetrable Gloom1BEnchantmentCreatures with infravision have swampwalk.RB
Incubus3BBMale Creature
— Demon Spirit
XB, T: Choose target female creature with converted cost X or less. Search your library for a Demon costing X or less and put it into play under the control of her controller. Shuffle your library.44UB
Industrial Thief4UMale Creature
— Human
2U: Take P from target opponent's treasury and add it to your own. If you do, return Industrial Thief to its owner's hand.
Whenever a player draws a card, unless he or she pays G, he or she reveals it to all players.
42UU
InfightingXRRInstantTwo target creatures with power and toughness equal to X deal X damage to each other.RR
Intellect Devourer2BCreature
— Demon
Whenever Intellect Devourer deals damage to a player, that player chooses and discards a card.
At the beginning of your combat phase, if you have four or more cards in hand, Intellect Devourer attacks you. (You may declare blockers during your combat phase.)
22UB
IslandBasic Land
— Island
T: Add U to your mana pool.LL
JourneymanWMale Creature
— Human
While you're searching your library, you may turn Journeyman face up within that library. (Opponents place face up library cards after each shuffle.)11CW
Jousting Tourney2WInstantPlay Jousting Tourney only before attackers are declared.
Only one creature may attack this turn.
Only one creature may block this turn.
RW
Kevorka3UMale Enchantment
— Aura
Enchant female creature
You control enchanted creature.
At the beginning of your upkeep, attach Kevorka to target female creature you don't control. If you can't, sacrifice Kevorka.
UU
Khazad-Dm2BBuilding
— Bridge
B, T: If Khazad-Dm has fewer than 4 size counters, add one to it.
Complete: (4 or more size counters)
Non-flying creatures of power 4 or more can't attack you.
"None shall pass!"
— Gandalf the Grey
4UBDay 2 preview card. Name inspired by The Lord of the Rings.
King's ArchersPPPMale Creature
— Human
P, T: King's Archers deals 1 damage to target attacking creature which has been damaged this turn.22CP
Kinsfolk Town4WSorceryPut a 1/1 white Human creature token into play for each building you control.RW
Laidly Worm3GGGFemale Creature
— Dragon
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Whenever you play a female card, you may put a +1/+1 counter on target female creature.
34RG
Lava Bridge{2/R}RBuilding
— Bridge
R, T: If Lava Bridge has fewer than 2 size counters, add one to it.
Complete: (2 or more size counters)
Non-flying creatures with toughness 1 have haste and can't attack you.
"Pity the lava is so hot. It looks tasty."
— Rockbiter
2UR
Leather ArmorPArtifact
— Equipment
Equipped Human, Elf, Dwarf, Gnome, Orc or Goblin creature gets +0/+2.
Equip P (P: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and remains in play if the creature leaves play.)
UP
Ley Cleric2WWMale Creature
— Human
If Ley Cleric is in your opening hand, you may begin the game with it in play.
Male creatures have vigilance (attacking doesn't cause them to tap).
11RWMy gaming group actually invented the "Leyline" mechanic before we saw Ravnica, when we were braintorming ideas for purple cards. We thought it might be an interesting idea to have a whole set with effects which manipulate opening hands, pre-game shuffling, removal from game, etc. I've used the Guildpact wording here.
Library of Loki2UBuilding
— Town
U, T: If Library of Loki has fewer than 2 size counters, add one to it.
Complete:
You have no maximum hand size.
Each card in your hand is worth +1 Victory Points.
At the end of your turn, if you have 20 or more Victory Points, you win the game.
2RU
Lichen Growth1GInstantChoose one — Destroy target artifact; or remove all counters from target building.CG
Lord BritishPPPPMale Planeswalker
— British
+1: Each player may add a size counter to an incomplete building he or she controls.
-2: Target player adds sufficient size counters to a building he or she controls to complete it.
-9: All complete buildings are worth +4 Victory Points this turn. At the end of your turn, if you have 20 or more Victory Points, you win the game.
3RPDay 16 preview card. Richard Garriott invented the awesome game Ultima. My hat is off to you, sir.
Lorespeaker2WWMale Creature
— Human
Whenever you play a male card, male creatures you control get +1/+1 until end of turn.
Other male creatures you control have first strike.
11RW
Love Philtre3RInstantChoose a target male creature and a target female creature. You must control one of those creatures. Untap and gain control of the other creature until end of turn. It gains haste until end of turn.UR
Lovelock Vendetta2RSorceryTarget male creature and target female creature each get +1/+0 until end of turn. If you control a purple permanent, they each get +2/+0 instead.Wrath can be contagious amongst dwarven families.CRWorking title "Mr and Mrs Smith", after the TV show.
Lover's Bond2REnchantment
— Aura
Enchant creature

When enchanted creature leaves play, if it has a gender of male or female, Lover's Bond deals 4 damage to a target creature with the opposite gender but with the same controller.
"Their course of love, the tidings of her death; And here he writes that he did buy a poison..."CR
Luckdragon3WUMale Creature
— Dragon
Flying At the beginning of your upkeep, you may tap Luckdragon. If you do, gain 1 life.
WU, untap Luckdragon: The next time this turn you would flip a coin, instead flip two and ignore one result.
44RWUThe untap cost can only be paid if it is tapped. If the coin flip ability is used twice in one turn, a single coin flip could be turned into best of three.Originally a creature with vigilance and a triggered ability for reflipping coins, I decided to replace both with an untap effect. But then I realised it wouldn't work until the creature was actually tapped, and so it needed a way to become tapped before combat, preferably at the start of turn so as to interact with upkeep coin tosses. A straight tap effect would have been too powerful, leading to repeated tapping and untapping, so the life gain effect is now triggered once.
Magic Missile1RInstantDeal 3 damage to target creature, player, or building.CR
Magician's Apprentice1UMale Creature
— Human Wizard
U, T: You may tap or untap target creature unless its controller pays 1.11CU
Magincia1UBuilding
— Dungeon
Creatures enclosed in buildings you control gain shroud. (They can't be the target of spells or abilities. A creature can be in only one building at a time. A building can't have more creatures in it than size counters.)
Whenever a size counter is added to Magincia, enclose target creature in it.
Incomplete: (2 or less size counters)
U, T: Add a size counter to Magincia.
3RUMultiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it.
Magpie Flock3UCreature
— Bird
Your maximum hand size is decreased by two.
Whenever a card named Magpie Flock deals damage to a player, you draw a card.
23UU
Man the Barricades3WInstantTarget creature and all creatures which share a type with it get +1/+1 and gain first strike until end of turn.UW
MandrakePPArtifact
— Reagent
P, T: Add UU to your mana pool.CP
Merfolk of the Emerald SeaUCreature
— Merfolk
T: Target land becomes an Island in addition to its other types until end of turn. (It can be tapped for U.)11CU
Mesmeric Enchantress2UFemale Creature
— Human
3, T: Target player turns over the top card of his or her library into his or her graveyard for each color of mana used to play this ability.13CU
Mesmeric Songstress1UFemale Creature
— Merfolk
When Mesmeric Songstress enters the battlefield, target player turns over the top card of his or her library into his or her graveyard. (Face up library cards become face down graveyard cards.)11CU
Mesmeric Sorceress1UUFemale Creature
— Merfolk
2U, T: Target player draws a card. Play this ability only any time you could play a sorcery.
1U, untap a tapped female you control: Target opponent draws a card. Play this ability only any time you could play a sorcery.
22UU
Militia Crossbowmen3WMale Creature
— Human Soldier
W, T: Choose a building you control. Militia Crossbowmen deals X damage to target attacking or blocking creature, where X is the number of size counters on the chosen building.33CW
Minotaur of the Labyrinth4RCreature
— Minotaur
Double strike (This creature deals both first-strike and regular combat damage.)22RR
Mistress of ArrowsPPPPPFemale Creature
— Human
Tap an untapped building you control: Mistress of Arrows gets +1/+1 until end of turn.
P: Mistress of Arrows gains initiative until end of turn. (If this creature is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.)
22CP
Moraine Trade-routeLandT: Add R to your mana pool.
2, T: Add P to your treasury.
UL
Moria2BBBuilding
— Dungeon
Creatures enclosed in Moria get -1/-1 for each creature in it, and gain Dungeonwalk. (A creature can be in only one building at a time. A building can't have more creatures in it than size counters.)
Whenever a size counter is added to Moria, enclose target creature in it.
Incomplete: (3 or less size counters)
B, T: Add a size counter to Moria.
4RBMultiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it.
Mossbridge3GBuilding
— Bridge
G, T: If Mossbridge has fewer than 3 size counters, add one to it.
Complete: (3 or more size counters)
Creatures with no static abilities can't attack you. (Static abilities include flying, trample, initiative, haste, fear, vigilance, shroud, reach, protection and first strike.)
3UG
Mother Nature5GGGFemale Creature
— Spirit
Whenever a basic land enters the battlefield under your control, creatures you control get +1/+1 and gain trample until end of turn.
Each basic land type among lands you control is worth +1 Victory Points.
At the end of your turn, if you have 20 or more Victory Points, you win the game.
66RG
Mott's MarketPPPPBuilding
— Market
Mott's Market enters the battlefield with eight crowns on it.
At the beginning of your upkeep, move P from Mott's Market into your treasury.
When there are no crowns on Mott's Market, sacrifice it.
4CP
MountainBasic Land
— Mountain
T: Add R to your mana pool.LL
Mutant Enemy1BEnchantment
— Aura
Enchant creature

At the beginning of your upkeep, turn a face up card in your graveyard face down.
Enchanted creature gets +1/-1 for each face down card in your graveyard.
When Mutant Enemy leaves play, remove from the game all face down cards in your graveyard.
"Grrr, Argh."CB
Nefarious ImpBCreature
— Imp
Flying At the beginning of your combat phase, if you have four or more cards in hand, Nefarious Imp attacks you. (You may declare blockers during your combat phase.)11CB
Nightbringer Bats5BCreature
— Bat
Flying, infravision

When Nightbringer Bats enters the battlefield or leaves play, creatures with infravision are unblockable until end of turn.
33CB
NightshadePPArtifact
— Reagent
P, T: Add BB to your mana pool.CP
Nocturnal Dragon4UBFemale Creature
— Dragon
Flying, infravision
Whenever Nocturnal Dragon deals damage to a player, that player turns over that many cards from the top of his or her library into his or her graveyard.
55RUBDay 16 preview card.
Obsidian Chimera3BCreature
— Chimera
When Obsidian Chimera enters the battlefield, destroy target nonartifact, nonblack creature.22UB
Orthanc3BBuilding
— Tower
Incomplete: (2 or less size counters)
T: Add a size counter to Orthanc. Turn target face up card within a graveyard face down.
Complete: (3 or more size counters)
4B, T, remove all size counters from Orthanc: Put target face up creature card from a graveyard into play under your control.
3RB
Ostracon2ArtifactWhen Ostracon enters the battlefield, you may pay P. If you do, remove target monocolored permanent from the game.
When Ostracon leaves play, return the removed card to play under its owner's control and add P to his or her treasury.
UA'Monocolored' means 'exactly one color', so colorless permanents such as lands and artifacts (like Ostracon) can't be targeted.
You pay the crown to the bank, and the opponent later gets a crown from the bank (not from you, except only indirectly via the bank).
Very similar to Lorwyn's Oblivion Ring (invented before I saw Lorwyn).
Paraflux of IazUInstantUntil end of turn, cards you play have Thesaurus 5. (As you play a card, you may turn over the top 5 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as that card.)RU
Parasitic Chameleon{2/B}BCreature
— Lizard
2B, T: Parasitic Chameleon loses its colors and gains all the colors of target permanent until end of turn. That permanent becomes colorless until end of turn.13UB
Passionflame3RSorceryDeal damage to target creature or player equal to whichever is the lesser of the number of males or the number of females in play. (You needn't control them.)URCount all male and female permanents, not just those you control.
Pattern of SummoningPPArtifactT, Sacrifice Pattern of Summoning, pay X crowns: Take target face up creature card with converted cost X in your library and put it into your hand.RP
PearlPPArtifact
— Reagent
P, T: Add WW to your mana pool.CP
Phantasmal FleshUEnchantment
— Aura
Flash (You may play this card any time you could play an instant.)
Enchant creature

As Phantasmal Flesh is played, choose one gender, either male or female.
Enchanted creature becomes the chosen gender, and loses any other gender it may have had.
CUWorking title "Gender Bender". Originally this aura could only swap male to female or vice versa. The current version can affect creatures lacking a gender.
Pirate Slavery3UUMale SorceryTarget opponent takes PPPP from his or her treasury and adds it to yours. If he or she does not, you may search that player's library for a creature card and put it into play under your control, then shuffle the library.RU
Pitch BogLandT: Add B to your mana pool.
2, T: Add P to your treasury.
UL
PlainsBasic Land
— Plains
T: Add W to your mana pool.LL
Plantation ForestLandT: Add G to your mana pool.
2, T: Add P to your treasury.
UL
Plate Mail ArmorPPPArtifact
— Equipment
Equipped Human, Elf, Dwarf, Gnome, Orc or Goblin creature gets +1/+3.
Equip PP (PP: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and remains in play if the creature leaves play.)
RP
Power of Seven4BBBSorceryDo any number of the following in order —
Lose 7 life and draw seven cards;
Sacrifice seven lands to take an extra turn after this one;
Skip your next turn to put a 7/7 black Shade token into play;
From your graveyard's face up cards, remove seven from the game then place one face up on top of your library;
Sacrifice seven creatures and gain that much life;
Discard seven cards to add that many crowns to your treasury;
Give 7 crowns from your treasury to an opponent and untap that many tapped lands.
RBAs you can see, this card went through many revisions. Seven effects on one card is really stetching it.
Prodigal Arsonist4RMale Creature
— Human Wizard
T: Deal 1 damage to target building or player.33CR
Proving Grounds2GBuilding
— Dungeon
Creatures enclosed in Proving Grounds get -5/-0.
(A creature can be in only one building at a time. A building can't have more creatures in it than size counters.)
Whenever a size counter is added to Proving Grounds, enclose target creature in it.
Incomplete: (2 or less size counters)
G, T: Add a size counter to Proving Grounds.
"Everyone is issued with wooden swords here."3RGMultiple creatures can be enclosed in a building, but each can be in only one building at a time. Creatures remain enclosed until another effect expels them. If a building loses size counters, its controller decides which creatures to expel from it.Name inspired by the early computer game "Wizardry".
Psionic Elemental3UUCreature
— Elemental
Flying As Psionic Elemental enters the battlefield, name a nonland card. That card cannot be played.24UU
Psychic Duel{2/U}UInstantInterrupt (While this card is on the stack, players can only play cards with interrupt, or mana or crown abilities.)
Counter target spell. (Purple cards aren't spells.)
UUTraditional Counterspell is weak in this set due to purple. I wanted to ameliorate that situation by make a UU counterspell but I also wanted to allow it to be splashed. The previews for Shadowmoor revealed the 2/B mana symbol, so I decided to use 2/U.
Public Library3UBuildingFlash (You may play this card any time you could play an instant.)
When Public Library enters the battlefield, each player draws three cards.
"Knowledge is not the limit. Only imagination is. Oh, and money."
— Rek-Oc, Wizardly Financier
2CU
Quarry2RBuildingWhen Quarry enters the battlefield, put 3 size counters on it.
R, T, tap an untapped creature you control: Move a size counter from Quarry to target incomplete building you control.
3CR
Queen's BodyguardPPFemale Creature
— Elf Human
Initiative (If this creature is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.)
Whenever Queen's Bodyguard is blocked, it gets +1/+0 for each creature blocking it.
12CP
Queen's Boudoir3RFemale Building
— Tower
P, T: If Queen's Boudoir has fewer than 3 size counters, add one to it.
Complete:
Untapped female creatures you control get +0/+1.
Each male creature you control is worth +1 Victory Points.
At the end of your turn, if you have 20 or more Victory Points, you win the game.
3RR
Queen's FalconPCreature
— Bird
While you control another creature with flying, Queen's Falcon has flying."The royal court always enjoyed the sport of falconry, even when the king lost an eye to his own prized hawk. Birds of prey never quite lose their wildness, despite appearances."
— Snillum, Royal Zomage Extraordinaire
11CP
Quercus Treefolk5GGMale Creature
— Treefolk
Sacrifice Quercus Treefolk: Add a size counter to target building if it is incomplete. Add a size counter to target building if it is incomplete.Quercus
— the oak tree
— strong, hardy, integral part of so many fine buildings.
57CG
Questing Beast4UMale Creature
— Beast
Quest 3 — U (You may play this card by paying U. If you do, it enters the battlefield tapped with three time counters on it and doesn't untap while any remain. At the beginning of its controller's upkeep, remove a time counter from it.)
When the last time counter is removed from Questing Beast, draw two cards.
33CU
Ragnarok3WWMale SorceryDestroy all nonfemale creatures.Yggdrasil, the World Tree, shall groan and shudder from root to limb, and Heimdall will blow mightily on Gjallarhorn with a blast that shall be heard throughout all worlds.UW
Rainbow LaceUInstantInterrupt (While this card is on the stack, players can only play cards with interrupt, or mana or crown abilities.)
Target spell or permanent becomes all colors. (Purple cards aren't spells. This effect doesn't end at end of turn.)
RUPurple permanents can be targeted.I realise the type 'Interrupt' was removed from the game to avoid confusion. It returns in this expert-level set as a keyword, attempting to capture the flavour of the original spell type. It's similar to Split-Second except it allows stacking of further interrupts.
Rainbow Lorikeet1GCreature
— Bird
T: Add one mana of any mana color to your mana pool. (Purple is not a mana color.)
T: Add P to your treasury.
01RGI realise lorikeets are tropical birds, and Asgard is a place of snow and ice, but the rainbow bridge Bifrost links Asgard to all places in Midgard, and sometimes those strong northern winds sweep birds far off course.
Rainbow Ward2WEnchantment
— Aura
Enchant creature

As Rainbow Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Rainbow Ward.
Whenever the number of colors among permanents changes, you may return Rainbow Ward to your hand.
CW
Ramnagrom's Rage2RRMale InstantAfter the next combat phase, untap all creatures controlled by opponents, then you play a combat phase even if it is not your turn, then you skip your next combat phase.So eager for a fight was Ramnagrom, he sometimes paid mercenaries to ambush him while he was about town.RR
Ramnagrom's Rot2GGCreature
— Fungus
At the beginning of your upkeep, put a spore counter on Ramnagrom's Rot.
Remove three spore counters from Ramnagrom's Rot: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Remove three size counters from target building.
33UGIf there are fewer than three size counters on the building, remove them all.
Reanimated SkeletonBBCreature
— Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
1B: Regenerate Reanimated Skeleton.
21CB
Regal Lion1WMale Creature
— Cat
Protection from purple (This creature can't be damaged, enchanted, equipped, enclosed, blocked or targeted by anything purple.)None is more royal than the king of beasts.21CW
Reinvigorate1GInstantRegenerate target permanent.RG
Rek-Oc's Curse2BSorceryCreatures don't heal until the end of next turn.RB
Reverse CausationUUInstantReturn target permanent to its owner's hand. If you control a purple permanent, place it face down on top of its owner's library instead.CU
Rod of PeacePPPArtifactAs Rod of Peace enters the battlefield, choose a color.
PP, T: Target creature gains guardian of the chosen color until end of turn. (It can't damage, enchant, equip, enclose, block or target anything of that color.)
RPDay 20 preview card. One of my initial ideas about purple was that it had effects opposite to each other colour. Hence, guardian is the opposite of protection. We also have last strike as the opposite of first strike, and initiative as the opposite of trample (in a sense). Shadow and reach are already opposites of flying to some degree, so I didn't want to explore that space again.
Rooftop Catapult1RRCreature
— Orc
T: Rooftop Catapult deals damage to target creature or player equal to the number of buildings you control and deals damage to you equal to the number of Mountains you control.Grok took the command to fire the stones overly literally, pouring flaming oil on them, and setting alight the wooden catapult. When Werdna heard about this incident, he taught Grok three distinct meanings of the phrase "you're fired".13URDay 16 preview card. Based on that classic, Orcish Artillery.
Royal InfantryPPPPMale Creature
— Human
Initiative (If this creature is blocked and would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to one other blocker.)33UPDay 8 preview card.
Royal MercenaryPMale Creature
— Human
At the start of your upkeep, pay P or sacrifice Royal Mercenary.22CPDay 16 preview card.
Rrac's Cockatrice1GGCreature
— Cockatrice
Flying Whenever Rrac's Cockatrice blocks or is blocked by a non-Wall creature, destroy it at end of combat. (This ability doesn't affect Walls or Buildings.)13RG
Rune of Rrac2WInstantRemove all cards in each graveyard from the game.
At end of turn, put each creature card and each building card in each graveyard into play under its owner's control.
RW
Rural HousemaidenWFemale Creature
— Human
Sacrifice Rural Housemaiden: Target male creature gets +1/+1 until end of turn."Devoted, loyal, caring and selfless: all the hallmarks of a true lady."
— Lorespeaker Sermons, Volume II
11CW
Rust Monster1RGCreature
— Rat
At the beginning of your upkeep, destroy target artifact. If as a result it is put into a graveyard, put a +1/+1 counter on Rust Monster.11RRG
Sanguinary Vamp2BBBFemale Creature
— Vampire
Flying Whenever a player sacrifices a creature, put a +1/+1 counter on Sanguinary Vamp.
4B, T: Target player sacrifices a nonfemale creature.
44RB
SciamachyUInstantRemove target creature from the game. At the end of turn, return it to play under its owner's control."He fights nought but shadows, and by expending such blows doth make a fool of himself."UU
Second Level Cleric{2/W}WMale Creature
— Human
1W, T: Target Skeleton or Zombie creature gets -2/-2 until end of turn.22UW
Seeker Paladin2WWMale Creature
— Human
WW,T: Creatures blocking or blocked by target black creature gain first strike until end of turn.33RW
Settlers of Catan3GGSorceryFor each basic land type among lands you control, take the top card of your library and put it into play face down as a 2/2 colorless creature. (Turn one face up any time if it has a Morph cost which you pay. Face down cards go into graveyards face up.)UGDay 16 preview card. Name inspired by the awesome board game.
Sewer Slyther2GCreature
— Snake
Citywalk (This creature is unblockable as long as defending player controls a City.)
Whenever a Snake deals combat damage to any player, every player who does not pay B gets a poison counter. (A player with ten or more poison counters loses the game.)
13UGIf two of these attack, each player could get up to 4 poison counters.Day 16 preview card. Name inspired by a creature from "Doctor Who and the Dalek Invasion of Earth".
She-oak Treefolk4GFemale Creature
— Treefolk
She-oak Treefolk can't be the target of building abilities.
Sacrifice She-oak Treefolk: Add a size counter to target building if it is incomplete.
46CG
Siege Tower1Artifact Building
— Tower
Incomplete: (less than 1 size counter)
1, T: Add a size counter to Siege Tower.
Complete: (1 or more size counters)
T, Sacrifice Siege Tower: Siege Tower deals 1 damage to target building.
1CA
Skara Brae3UBuilding
— Town
Incomplete: (2 or less size counters)
U, T: Add a size counter to Skara Brae. Search your library for a card, then shuffle it face up into that library. (Opponents place face up cards after the shuffle.)
Complete: (3 or more size counters)
3U, T: Remove all size counters from Skara Brae. Put all face up cards in your library on top of it in any order. (They remain face up.)
3RUDay 14 preview card. Name inspired by the game Ultima.
Sky Whelp1UMale Creature
— Drake
Flying If you control a red creature, Sky Whelp can't be blocked except by two or more creatures.11CU
SkymagePPPPPFemale Creature
— Human
Whenever a permanent you control gets a counter, target creature with initiative gains flying and first strike until end of turn.
PPPP, T: Put a +1/+1 counter on target creature which got +1/+1 until end of turn.
21UPIt can be any kind of counter.
Sleipnir5WWLegendary Creature
— Horse
While you have 8 or more Victory Points, creatures you control have haste.
Each creature with haste you control is worth +1 Victory Points.
At the end of your turn, if you have 20 or more Victory Points, you win the game.
77RW
Sneaky Pyromaniac2RFemale Creature
— Human
At the beginning of your upkeep, Sneaky Pyromaniac deals 1 damage to target building.She broke the door to that cellar, broke that last taboo, and spent the night watching the pretty, hypnotic, naked flames dance and lick and consume his home until only embers deep within remained aglow.22CRIf no opponent controls a building, you must target one of your own.
Snillum's SawmillPPPArtifact Building
— Tower
P, T, Sacrifice Snillum's Sawmill: Target Forest's controller sacrifices it. Search your library for a City card and put it into play tapped under that player's control, then shuffle your library.1CP
Snowbridge3UBuilding
— Bridge
U, T: If Snowbridge has fewer than 3 size counters, add one to it.
Complete: (3 or more size counters)
Non-flying creatures with haste or trample can't attack you.
3UU
Somatic Link1WFemale Enchantment
— Aura
Thesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.)
Enchant creature
Whenever enchanted creature deals damage, turn a face up card in your graveyard face down, then gain life equal to the number of face down cards in your graveyard.
CWDay 6 preview card.
SomnolenceWEnchantment
— Aura
Enchant creature

Enchanted creature can't attack or block if any other creature shares a color with it.
UWA colour-specific form of Pacifism.
Southern Oracle Sphinx3ArtifactWhile it's in play, Southern Oracle Sphinx is all the colors of each face up card in your library.
4: Southern Oracle Sphinx becomes a 3/3 Sphinx artifact creature until end of turn. If it is purple, it has flying. It can block only if it is blue.
UAOriginally part of a cycle. However, the cycle took up too much space, so only this one and Unblinking Statue remain. This is generally a no-no in an actual set, having only part of a cycle present, Ravnica sets notwithstanding. I just ran out of time to fix this.
Spectral BarrierWInstantChoose target creature or building. Until end of turn, for each color among permanents you control, prevent the next 1 damage that would be dealt to it.CW
Spectral BlazeRInstantChoose target creature or building. Spectral Blaze deals 1 damage to it for each color among permanents you control.CR
Spectral Denial1UInstantCounter target spell if it has fewer colors than colors among permanents you control. (Purple cards aren't spells.)CUDay 5 preview card.
Spectral Drain2BSorceryChoose target creature or player. For each color among face up cards in your graveyard, deal 1 damage to it and gain 1 life.CB
Spectral StrengthGInstantChoose target creature. Until end of turn, it gets +1/+1 for each color among permanents you control.CGThe bonus is applied at the time the spell is cast. Subsequent changes to the number of permanents you control don't affect the bonus.
Spectral Time-WarpPArtifactP, T, Sacrifice Spectral Time-Warp: For each color among permanents you control, choose and remove a counter from a card. (You need not target any of them. Cards need not be in play.)CPYou can remove any kind of counter, including size counters and time counters.
Spell Tax3WGEnchantmentSpells cost an additional 1 or P to play. (Purple cards aren't spells.)RWG
Spider SilkPPArtifact
— Reagent
P, T: Add GG to your mana pool.CP
Spiny Drakeling2UMale Creature
— Drake
Flying UU: Spiny Drakeling gains shroud until end of turn. (It can't be the target of spells or abilities.)22CU
Spyglass Spire1RBuilding
— Tower
R, T: If Spyglass Spire has fewer than 3 size counters, add one to it.
Complete: (3 or more size counters)
Creatures you control have first strike.
"Yes, I understand all about telescopes. But what's this metal and glass tube for?"
— Gnik, Goblin General
3RR
Steel Sword1Artifact
— Equipment
Equipped Human, Elf, Dwarf, Gnome, Orc or Goblin creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and remains in play if the creature leaves play.)
CA
Stiflewind2UInstantCounter target activated or triggered ability. (Mana and crown abilities can't be targeted.)CUBlue's counterspells are weak in this set due to purple. This card is important to bolster blue's defences.
Subterran Ogress4BFemale Creature
— Ogre
Infravision Subterran Ogress can't block unless you pay 2 or 3 life."Angry", said Werdna, "that's how I'd describe them. Not good at following orders, unless it involves clawing something to death. But down here, most orders do. You'll get used to it... if you prove worthy of survival."43CB
Succubus2BFemale Creature
— Demon Spirit
XB, T: Choose target male creature with converted cost X or less. Search your library for a Demon costing X or less and put it into play under your control. Shuffle your library.11CB
SwampBasic Land
— Swamp
T: Add B to your mana pool.LL
Swarm of Bees4GCreature
— Insect
Whenever another creature named Swarm of Bees enters the battlefield, this creature gains flying until end of turn.51CGYes, it's hard to trigger this creature's flying ability. But it's a green creature, so that's justified. The card is common, so even in a draft it's possible to trigger it.
Tavern1WBuildingWhenever a creature becomes enclosed in Tavern, regenerate that creature.
Incomplete: (less than 1 size counter)
P, T: Add a size counter to Tavern and enclose target creature in it.
1CWA throw-back to Death Ward. Got to love nostaliga.
Tears for a Fallen Idol2RFemale SorceryFlip a coin. X is your Victory Point total.
If you win the flip, choose one — Tears for a Fallen Idol deals 2 damage to each creature with converted cost X or less; or destroy all artifacts with converted cost X or less.
If you lose the flip, do both.
UROriginally quite a different, gender-based enchantment. I kept the name but totally changed the card.
Temerity2REnchantmentEach creature with haste must attack the turn it enters the battlefield if able. If it doesn't, at end of turn Temerity deals X damage to it where X is the number of creatures with haste in play.RR
Tempus FugitivePPPPMale Creature
— Elf
When Tempus Fugitive enters the battlefield, tap it and target creature, put two time counters on each, and each gains quest. (At the beginning of its controller's upkeep, remove a time counter from it. It doesn't untap while any remain.)
When the last time counter is removed from Tempus Fugitive, you may return target creature you control to its owner's hand.
23RPIf there are no other valid targets, must target itself, in which case it will get four time counters and it gains quest twice, meaning the counters are removed two per turn. If a valid target leaves play before the effect resolves, the effect fizzles.
Tenser's Floating Disc1UEnchantment
— Aura
Enchant creature

Enchanted creature has flying.
Sacrifice Tenser's Floating Disc: Target creature gains flying until end of turn.
CU
Third Level Cleric2WFemale Creature
— Human
XW, T: Target Skeleton, Zombie or Vampire creature gets -X/-X until end of turn.22RW
Tinder Box and LanternPPPArtifact
— Equipment
Equipped creature has "Damage dealt to this creature by black sources is reduced by one." Equip PP (PP: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and remains in play if the creature leaves play.)UP
Toll CollectorPPPMale Creature
— Troll
T: Choose target Bridge. Take P from its controller's treasury and add it to your own.'Ere, get off me bridge, or else pay up!22CPDay 3 preview card.
Total EclipseBBSorceryCreatures with infravision get +1/+0 until end of turn.
If there are any face up cards named Total Eclipse in your graveyard, return those cards to your hand.
CBYou must return all face-up copies of this card from your graveyard if you can. You can't return this card itself since it only goes to the graveyard after the effects resolve.Day 17 preview card. Deliberately designed as both graveyard recursion for multiple play in a single turn, but also as an anti-combo for Demons.
Town Militia4WWCreature
— Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)44CW
Town PlannerPPPCreature
— Human
PP, T: Add a size counter to target incomplete building.
Whenever a building enters the battlefield, each player who does not pay P taps an untapped creature he or she controls. That creature does not untap during its controller's next untap step.
11UP
Trained Fighter2WMale Creature
— Human Soldier
First strike The cost to play Trained Fighter is reduced by 1 if you control a purple permanent.21CW
Treasure KeeperPPPPPMale Creature
— Dragon
P: Regenerate target untapped artifact.
If you control a Dungeon, Treasure Keeper gets +2/+2 and gains flying.
33RP
TroglodyteBMale Creature
— Lizard
Infravision"The lizardmen in that subterranean realm never sleep, never blink, and only rarely forgive intrusions into their domain."
— Ramnagrom's Memoires, Vol III
11CB
Unblinking Statue3ArtifactWhile it's in play, Unblinking Statue is all the colors of each face up card in your library.
5: Unblinking Statue becomes a 4/4 Gargoyle artifact creature until end of turn. If it is purple, whenever it blocks or is blocked by a creature, place that creature face up at the bottom of its owner's library. It can attack only if it is black.
"Don't blink. Blink and you're dead."UADay 16 preview card.
Utter Calm2UULegendary EnchantmentBlue creatures get +1/+1.
Creatures with flying get +1/+0.
If a Mountain enters the battlefield, flip Utter Calm.
RUYes, you may cast either the flipped or unflipped version of this card.
Raging Storm2RRLegendary EnchantmentRed creatures get +1/+1.
Creatures with flying get -1/-0.
If an Island enters the battlefield, flip Raging Storm.
RRYes, you may cast either the flipped or unflipped version of this card.
Vainglory2WWInstantCreatures with flying or initiative get +1/+1 until end of turn or until blocked, whichever happens first.UW
Valkyrie2WFemale Creature
— Human Spirit
Flying T: Prevent the next 1 damage that would be dealt to target male creature this turn.22CW
Valley Pegasus2WCreature
— Pegasus
Flying At the beginning of your upkeep, each player puts a 1/1 white Pegasus creature token with flying into play under his or her control unless one of his or her opponents pays R.11UW
Verdant Plantation2GSorceryThesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.)
Search your library for a basic land card and put that card into play, then shuffle your library.
CG
Volcanic Cinders3RSorceryThesaurus 3 (As you play this card, you may turn over the top 3 cards of your library into your graveyard. You may take one of those cards into your hand if it has the same converted cost as this card.)
Destroy target building or land.
CR
Volrak's Mindblank Spell1BMale SorceryTarget player discards a card. If you control a purple permanent, the discard is random."Just a minute. Wait. It'll come to me... No, it's gone."CB
Volrak's Palace5BBuilding
— Tower
B, T: If Volrak's Palace has fewer than 4 size counters, add one to it.
Complete:
Each face down card in your graveyard is worth +1 Victory Points.
At the end of your turn, if you have 20 or more Victory Points, you win the game.
4RB
Voodoo Child2Artifact CreatureAs Voodoo Child enters the battlefield, choose target opponent.
At the beginning of your upkeep, deal damage to that opponent equal to the number of colors among permanents you control minus the number of colors among permanents he or she controls.
It's supernatural... I'm coming undone.11RANegative damage is reduced to zero.The name is a throwback to the early days of the game. Nowadays, I believe 'Voodoo' would not be used in a card name. I wanted a bit of nostalgia in this set, to offset the weirdness of introducing purple.
Wall of Dawn2WCreature
— Illusion Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
When it blocks a creature with infravision, Wall of Dawn gets +1/+0 until end of turn.
05UW
Wall of Kites3UCreature
— Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Pay X crowns: If Wall of Kites has a power equal to X, its power becomes X+1 until end of turn.
23CU
Wandering Bards2WCreature
— Human Nomad
Vigilance (Attacking doesn't cause this creature to tap.)11CW
Well HydraXUUCreature
— Hydra
Well Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Well Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
00RU
Werdna4UUMale Creature
— Human
XU: Duplicate each counter on target permanent which has X counters. (The type of each counter is duplicated too.)55RU
Wild Bears1GCreature
— Bear
Wild Bears gets -1/-0 for each City you control.22CG
Wild Weeds1GEnchantmentBuildings don't untap during their controller's untap step.
Each building has "At the beginning of your upkeep, you may pay P. If you do, untap this building."
UG
WildmagePPPPPFemale Creature
— Elf
Whenever an ability targets a creature you control, change its target to another valid target you control.
PPP, T: Copy target instant spell you control with converted cost 2 or less. You may choose new targets for the copy.
03UPThe change target effect is compulsory, but will fizzle if there is no other valid target, leaving the original target unchanged.
Woodelf Archer1GFemale Creature
— Elf
T: Deal 1 damage to target attacking creature with flying.11CG
Woodelf Clan-Spirit5GCreature
— Elf Spirit
Elf creatures you control have trample.
While you're searching your library, you may turn Woodelf Clan-Spirit face up within that library. (Opponents place face up library cards after each shuffle.)
66RG
Woodelf ForesterGGFemale Creature
— Elf
1, T: Add GG to your mana pool.
1G: Regenerate Woodelf Forester.
12UG
Woodelf Infiltrator3GMale Creature
— Elf
Citywalk (This creature is unblockable as long as defending player controls a City.)23UG
Woodelf King4GMale Creature
— Elf
Each male Elf creature you control gets +1/+1.
Each female Elf creature you control can block creatures with flying.
33RG
Woodelf MaidenGFemale Creature
— Elf
When Woodelf Maiden enters the battlefield, you may put a basic land card from your hand into play tapped.
1G, T, Sacrifice Woodelf Maiden: Summon from your library a female Elf with converted cost 2 or less. (Shuffle your library after the search.)
11CG
Woodelf Master3GMale Creature
— Elf Warrior
Trample 3G: Target attacking male gains trample until end of turn.31CG
Woodelf Mistress1GFemale Creature
— Elf
2G, T: Choose target male Elf with converted cost 3 or less, then summon from your library an Elf creature with the same converted cost or less. (Shuffle your library after the search.)11CGDay 1 preview card.
Woodelf Mother-Spirit5GFemale Creature
— Elf Spirit
Trample Woodelf Mother-Spirit gets +1/+1 for each female Elf you control.00RG
Woodelf Queen3GFemale Creature
— Elf
XG, T: Choose target male Elf with converted cost X+1, then summon from your library an Elf creature with the same converted cost or less. (Shuffle your library after the search.)22RG
Woodelf Riders2GCreature
— Elf
T: Target Dragon or Horse creature gets +2/+1 while Woodelf Riders is tapped. Play this ability only any time you could play a sorcery.21CG
Woodelf Warrior2GMale Creature
— Elf Warrior
Woodelf Warrior gets +1/+0 until end of turn if another male attacks with it.22CG
Woodelf Wife2GFemale Creature
— Elf
3G, T: Choose target male Elf with converted cost 4 or less, then summon from your library an Elf creature with the same converted cost or less. (Shuffle your library after the search.)12UG
Woodelf YouthGMale Creature
— Elf
T: Add G to your mana pool.
1G, T, Sacrifice Woodelf Youth: Summon from your library a male Elf with converted cost 2 or less. (Shuffle your library after the search.)
11CG
Woodland Basilisk3GCreature
— Basilisk
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)31UG
ZomagePPPPPPMale Creature
— Human
Whenever creatures you control attack, defending player must block with at least that many creatures if able.
P, T: Target spell or ability on the stack which would gain you life instead gains you an extra 1 life.
22UP

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